culerawo
https://en.wikipedia.org/wiki/Taxicabs_of_New_York_City#Late...
Also in early 1900s, a Baker Electric was part of the first White House fleet of cars. President William Howard Taft changed things up at the White House, converting the stables there to a garage and purchasing a four-car fleet on a $12,000 budget (equivalent to $326,844 in 2017).
https://en.wikipedia.org/wiki/Presidential_state_car_(United...
https://en.wikipedia.org/wiki/Baker_Motor_Vehicle#Special_Ba...
And even written "search term" doesn't work consistently anymore, Google thinks to know better and semi-randomly omit words and show results no one asked for.
I remember UnrealEd from the Unreal 1 and Unreal Tournament 1 disks. That's how it looked like: https://www.gamasutra.com/db_area/images/blog/309414/ide1.jp...
Back in the "engine war" between Quake 3 Arena and Unreal Tournament, the map community loved UnrealEd, it was definitely easier to use and was just-in-time, no seperate minute-long build-process to build the level and try it out, in UnrealEd you could just try it out. Visual Basic 4-6 were incredible RAD product (rapid application development). Before Github, before GoogleCode, before Sourceforge, there was PlanetSourceCode and it was the go to place for Visual Basic dev community. For everything you could find little programs and code. Windows 95/98 era and Visual Basic was the perfect symbiosis. Very sad when MS announced the vision of .net and stopped VB6 in 1999 (it took them until 2003 to show up with something, yet many devs faced a wall with no support, and were forced to moved on to Java/PHP/etc). Anyway when I first read about UnrealEd was coded in Visual Basic 5 or 6 I couldn't believe it, it had an outstanding performance and integrated the C++ renderer perfectly. Though it was a bit unstable (which was common also for Word 97 and Excel 97 back then), so one had to save a lot, and use "save as" to not correct files. I would say the next evolution of game editors was certainly Sandbox editor of Cryengine 1 from Far Cry 1 disk (2004). Creating tropical islands with its landscape editor was never easier. Of course other tools soon reached parity.
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