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culerawo

Re:Facebook open-sources Detectron on Tuesday January 23, 2018 @04:35AM (#16212171)
You are a bit sarcastic. What can a user do? Either he continues solving "train their AI for free" until the let you move on or you leave the site?
Re:Facebook open-sources Detectron on Tuesday January 23, 2018 @03:34AM (#16211945)
Obviously I am 99.99% sure I am clicking correctly, yet Recaptcha displays me another and another captcha, until it lets me move on. Is it a system bug or maybe their bot detection got quite unreliable?
Interesting also by the early 1900s a company called "Electric Vehicle company" was running up to 1,000 electric taxicabs on the streets of New York City.

https://en.wikipedia.org/wiki/Taxicabs_of_New_York_City#Late...

Also in early 1900s, a Baker Electric was part of the first White House fleet of cars. President William Howard Taft changed things up at the White House, converting the stables there to a garage and purchasing a four-car fleet on a $12,000 budget (equivalent to $326,844 in 2017).

https://en.wikipedia.org/wiki/Presidential_state_car_(United...

https://en.wikipedia.org/wiki/Baker_Motor_Vehicle#Special_Ba...

Re:Facebook open-sources Detectron on Tuesday January 23, 2018 @03:01AM (#16211825)
Except when it doesn't. Every so often it suddenly spams one with sheer number of captcha on sites that use the Google's Recaptcha API. Then you have to solve detect the houses, cars, store-fronts, deceiver plates and street signs several times successfully to move on or be prepared to solve several more captches to be allowed to move on. I would wish Google fix Recaptcha. It used to be so good.
Wide-body aircrafts with lots of space inside to walk around every few hours in a 12 hour flight are great. For such long trips, I prefer the big B747 or A380 over these ultra long wide-body but still quite claustrophobic narrow low ceiling noisy aircrafts (e.g. B777) that barely have enough restrooms fitted in.
Re:Google Memory Loss on Tuesday January 16, 2018 @02:26AM (#16156420)
Unfortunately Google dropped + when they introduced Google+ social network. Nuff said Google+ is a ghost down nowadays but the + operator hasn't returned yet.

And even written "search term" doesn't work consistently anymore, Google thinks to know better and semi-randomly omit words and show results no one asked for.

I interpreted it the opposite. Maybe someone can clarify. The question is why would there be a difference between Win7/8/10 - it's afterall the same WinNT kernel architecture and has the same HAL hardware abstraction layer, it's a matured software code base, so any fix should be possible on all supported versions in the same perfection.
Re:Tim Sweeney on the First Version of the Unreal Editor on Wednesday January 10, 2018 @03:12AM (#16113275)
Agreed, what a great interview!

I remember UnrealEd from the Unreal 1 and Unreal Tournament 1 disks. That's how it looked like: https://www.gamasutra.com/db_area/images/blog/309414/ide1.jp...

Back in the "engine war" between Quake 3 Arena and Unreal Tournament, the map community loved UnrealEd, it was definitely easier to use and was just-in-time, no seperate minute-long build-process to build the level and try it out, in UnrealEd you could just try it out. Visual Basic 4-6 were incredible RAD product (rapid application development). Before Github, before GoogleCode, before Sourceforge, there was PlanetSourceCode and it was the go to place for Visual Basic dev community. For everything you could find little programs and code. Windows 95/98 era and Visual Basic was the perfect symbiosis. Very sad when MS announced the vision of .net and stopped VB6 in 1999 (it took them until 2003 to show up with something, yet many devs faced a wall with no support, and were forced to moved on to Java/PHP/etc). Anyway when I first read about UnrealEd was coded in Visual Basic 5 or 6 I couldn't believe it, it had an outstanding performance and integrated the C++ renderer perfectly. Though it was a bit unstable (which was common also for Word 97 and Excel 97 back then), so one had to save a lot, and use "save as" to not correct files. I would say the next evolution of game editors was certainly Sandbox editor of Cryengine 1 from Far Cry 1 disk (2004). Creating tropical islands with its landscape editor was never easier. Of course other tools soon reached parity.

Thanks for sharing this! Please share it on your blog as well https://letsencrypt.org/blog/

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