branja
Re:Fun vs. Computer Science (2016)
on Saturday August 26, 2017 @02:58PM (#15106827)
I agree. Yet I want as much inference as possible as you described upthread
Re:Fun vs. Computer Science (2016)
on Saturday August 26, 2017 @12:36PM (#15106175)
Look into success typing
Re:Living on Mars: The Stuff You Never Thought About
on Thursday August 17, 2017 @12:54PM (#15038484)
People have in fact talked about these things. Including the science being great, the psychology being preposterous yet entertaining, and the disco being disco.
https://arstechnica.com/science/2014/11/stuck-on-mars-with-n...
Re:Living on Mars: The Stuff You Never Thought About
on Thursday August 17, 2017 @11:45AM (#15037796)
insects also reproduce to account for death, requiring food sources, which there are none of on Mars
Re:DeepMind and Blizzard Open StarCraft II as an AI Research Environment
on Thursday August 10, 2017 @07:51AM (#14978723)
Okay, thanks. I appreciate the counterpoint. I guess I'd like to see it both ways: bots limited to human speed and bots not.
Re:DeepMind and Blizzard Open StarCraft II as an AI Research Environment
on Wednesday August 09, 2017 @08:21PM (#14975095)
For the same reason the APM are limited: to ensure that what we are doing is really focusing on advancing strategy rather than brute mechanical skill. If I played against an AI using nothing but the rendered frames and sound of a game as input, I might not even make the stipulation on reflexes. I'd be humbled if I lost.
As it stands now, most of the games I like have bad AI. Sure, it can be fun to play a hack and slash against lots of little, dumb minions, but FPS, RTS AI these days still don't cut it as savvy opponents. Often they have inhuman perception, direct knowledge of game state, or higher starting resources, but they make abysmal decisions.
Yes, I realize these are unlikely, expensive goals and incremental progress is how things are done. I just want to know if it's possible or desirable to emulate actual human reaction time.
Do you disagree this would in principle help separate strategy from godlike reflexes?
Re:DeepMind and Blizzard Open StarCraft II as an AI Research Environment
on Wednesday August 09, 2017 @06:22PM (#14974284)
to emulate human handicaps at the interface layer. I didn't say it would be free
Re:DeepMind and Blizzard Open StarCraft II as an AI Research Environment
on Wednesday August 09, 2017 @04:20PM (#14973197)
ideally they'd train it on real keypresses rather than actions
Re:Git: Using Advanced Rebase Features for a Clean Repository
on Wednesday August 09, 2017 @12:23PM (#14970857)
I work as lead dev on a 5 year old web app I took over from a previous dev and his team of subcontractors about a year ago. It's very helpful to see into the past when there's no way to just ask the previous dev.
Re:Git: Using Advanced Rebase Features for a Clean Repository
on Wednesday August 09, 2017 @08:08AM (#14967739)
Try interactive rebase. https://robots.thoughtbot.com/git-interactive-rebase-squash-...
Re:Git: Using Advanced Rebase Features for a Clean Repository
on Wednesday August 09, 2017 @08:06AM (#14967721)
This is much easier when I actually need to trawl through history to find things.
Re:Git: Using Advanced Rebase Features for a Clean Repository
on Wednesday August 09, 2017 @08:05AM (#14967717)
You can do both. Squash your working branch to a single commit, then rebase. That way you still get a clean view of just the changes introduced in the branch, and don't have to resolve merge conflicts every step of the rebase.
Re:Git: Using Advanced Rebase Features for a Clean Repository
on Wednesday August 09, 2017 @08:04AM (#14967712)
Not animations, but git-scm.com is excellent
Re:Let Forest Fires Burn
on Monday August 07, 2017 @08:16PM (#14952382)
The Native Americans of the Appalachians used to burn the brush down in the forests and otherwise cultivate the land, yes.
Re:In Earth's hottest place, life has been found in strong acid
on Monday August 07, 2017 @05:03PM (#14951246)
If you fell into 100C hot and extremely acidic water it would be a big problem – Barbara Cavalazzi, University of Bologna
Re:TFHE: Fast Fully-Homomorphic Encryption Over the Torus
on Monday August 07, 2017 @02:05PM (#14949677)
all the fun problems in CS are intractible