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brandf

Re:Taptitude - a Windows Phone Success Story on Wednesday April 18, 2012 @02:30PM (#3859477)
[Taptitude Developer Here] The trouble is many people who have phones don't even have computers. This never occured to me, being a tech guy, but it's apparently true!
Re:Taptitude - a Windows Phone Success Story on Wednesday April 18, 2012 @01:32PM (#3859152)
[Taptitude Developer Here] I've heard of much higher eCPM (and much lower) on pubCenter.

It's a factor of many things including click through, rotation frequency, ad category, user demographics, etc.

I don't have experience with other platforms, but I've heard that pubCenter is one of the better ad networks.

Re:Taptitude - a Windows Phone Success Story on Wednesday April 18, 2012 @01:30PM (#3859131)
[Taptitude Developer Here] Yes, I agree with what you're saying. We too feel like XBL titles get pushed far too heavily, which turns away indies.

That being said, I don't believe its possible for a small indie studio like ours to compete with Zynga types on iOS either due to the delta in marketing budgets.

Our reason for disclosing our data is to show indie studios that they may be missing an opporunity on windows phone.

Re:Taptitude - a Windows Phone Success Story on Wednesday April 18, 2012 @01:26PM (#3859107)
[Taptitude Developer Here]

Hi ja27, thanks for your questions. We are currently doing $1,400/day and our data indicates we're still growing. As a part time hobby project, we consider this a success.

Yes, the top iOS games make much more, but that's not the point. Our game would never succeed on iOS because the market is too crowded. We feel there are great opportunities on windows phone that small indies may be overlooking.