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andrew-w

We have not released the weights, but it is fully available to use in your websites or applications. I can see how our wording there could be misconstrued -- sorry about that.
So glad you enjoyed it! We've been able to significantly reduce those text hallucinations with a few tricks, but it seems they haven't been fully squashed. The /imagine command only works with the image at the moment, but we'll think about ways to tie that into the personality and voice. Thanks for the feedback!
Not something we had thought to do tbh, but would definitely enhance the experience. And, should be reasonable to do. Thanks!
We have not released the weights, but it is fully available to use in your websites or applications. I can see how our wording there could be misconstrued -- sorry about that. You can absolutely create a vTuber persona. The link in the post is still live if you want to create one (as simple as uploading an image, selecting a voice, and defining the personality). We even have a prebuilt UI you can embed in a website, just like a youtube video.
Haha, I kind of get that reaction. Convincing the world "this was hard to do" is generally not easy. Re: user uploads, we're operating in good faith at the moment (no built-in IP moderation). This hasn't been an issue so far. Current pricing reflects our operating costs. Each end-user gets a dedicated GPU for the duration of a call, which is expensive. Advancements on the model-side should eventually allow us to parallelize this.
Thank you! Impressive demo with OVA. Still feels very snappy, even fully local. It will be interesting to see how video plays out in that regard. I think we're still at least a year away from the models being good enough and small enough that they can run on consumer hardware. We compared 6 of the major voice providers on TTFB, but didn't try Sesame -- we'll need to give that one a look. https://docs.google.com/presentation/d/18kq2JKAsSahJ6yn5IJ9g...
I wonder how it would come across with the right voice. We're focused on building out the video layer tech, but at the end of the day, the voice is also pretty important for a positive experience.
Thanks for the feedback. The current avatars use a STT-LLM-TTS pipeline (rather than true speech-to-speech), which limits nuanced understanding of pronunciations. Speech-to-speech models should solve this problem. (The ones we've tried so far have counterintuitively not been fast enough.)
This isn't natively supported -- we are continuously streaming frames throughout the conversation session that are generated in real-time. If you were building your own conversational AI pipeline (e.g. using our LiveKit integration), I suppose it would be possible to route things like this with your own logic. But it would probably include jump cuts and not look as good.
Thanks! And sorry! I can see how our wording there could be misconstrued. With a real-time model, the streaming infrastructure matters almost as much as the weights themselves. It will be interesting to see how easily they can be commoditized in the future.
Yep, the model is running on Hopper architecture. Anything less was not sufficient in our experiments.
Thanks for trying it out! character.ai has put their model behind a waitlist, so it's hard to compare. As far as I can tell, they don't appear to make any specific claims about speed or interactivity in their press release.
thanks for trying us out!
Just added a signup at the bottom of the technical report: https://lemonslice.com/live/technical-report
glad to bring a little joy into the world :)
It works with any style of character! Check out the embedded videos in our tech report. Peachy and the toilet are my favorite. https://lemonslice.com/live/technical-report
Thanks! We think we can cut down the latency to <2s which should make it feel even more natural.
Thanks! What kind of use case are you thinking about?
It's something we'll consider. What use cases do you have in mind?
We've been very inspired by interactive character experiences powered by traditional VFX + puppetry (turtle talk with crush is a favorite). I think that sort of interactive entertainment will become more commonplace as tech like ours continues to improve. Looking forward to connecting!
Thanks for the feedback. This is definitely a demo where every piece matters for maximizing the enjoyment factor. We spent the most effort on optimizing video quality and latency, but not a lot on tweaking the character prompts that go into the LLM. Turns out that matters a lot too.
Not relying on facial keypoints means we can animate a wide range of non-humanoid characters. My favorite is talking to the Doge meme.
One way this differs is in the model architecture. Our approach relies on a single pass of a diffusion transformer (DiT), whereas Live Portrait relies on intermediate representations and multiple distinct modules. Getting a DiT to be real-time was a big part of our work. Quoting the Live Portrait paper: "Diffusion-based portrait animation methods [...] are usually [too] computationally expensive." As you hinted at, we had to compromise on resolution to get there (this demo is 256x256), but we think that will improve over time.
I spent about 2 hours recording videos with different characters. Of course, the one I made as a joke for myself and never intended to share was the most enjoyable to watch :)
Just added as a public character :)
Thanks for the feedback. Optimizing for speed meant we had fewer LLMs to choose from. OpenAI had surprisingly high variance in latency, which made it unusable for this demo. I think we could probably do a better job with prompting for some of the characters.
We're back online! One of our cache systems ran out of memory. Oops. Agree on improved messaging.
Re:Show HN: Infinity – Realistic AI characters that can speak on Friday September 06, 2024 @08:35PM (#41470729)
We've talked about doing something like that. Feels like it should work in theory.
Re:Show HN: Infinity – Realistic AI characters that can speak on Friday September 06, 2024 @08:30PM (#41470699)
Cool use case! Thanks for sharing your thoughts.
Re:Show HN: Infinity – Realistic AI characters that can speak on Friday September 06, 2024 @08:28PM (#41470697)
Makes sense, thank you!

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