alwaysinshade
I think the point is that the "energy" isn't what was required to make the product, it was the energy expended to acquire the it. Collecting shells means time spent not collecting food. Wearing the shells signifies a kind of wealth where you have an abundance of time and thus an abundance of resources. Spending hard earned money on shitty earphones is a similar kind of wealth.
1. Productive asset transfer: a one-time transfer of a productive asset
2. Consumption support: a regular transfer of food or cash for a few months to about a year (11)
3. Technical skills training on managing the particular productive assets
4. High-frequency home visits
5. Savings: access to a savings account and in some instances a deposit collection service and/or mandatory savings
6. Some health education, basic health services, and/or life-skills training
So let's translate what's happening. Starting with one, we have a tool or array of tools that can help someone be productive. Let's call it a paint brush and paint. At two we have something that provides essentials until the tool-person-couple is making enough money to support themselves - social security/low income supplementation. Three, they're taught how to use the asset effectively - basic job training. Four, make sure they're doing alright - a social worker shows up at their house. Five, a means of saving for a rainy day (which has meaning in the tradesperson world), when things go bad (not enough work for a limited period) or to increase capability or comfort down the track. Finally at six, teaching someone how to take care of themselves which means they can also take care of others.
It'd be interesting to see what would happen if we coupled #1 and #6 in countries high on the HDI with existing social welfare programs. Perhaps a computer with MS Office or cheap, fuel efficient car for #1 and cooking/cleaning/child care training for #6. Throwing money at the problem alone without making sure they have a productive capability is where things are going wrong. This could be something that scales nicely for any country.
Imagine a city where police commit blatant traffic violations and never ticket one another. The authorities could decrease power inequalities by developing an online system in which all citizens are able to anonymously report dangerous drivers. Anyone who received too many independent reports would be investigated – police included. This sounds almost laughably simple, and yet the model indicates that it ought to do the trick. It is, after all, essentially the same system used by many online communities.
[0] http://aeon.co/magazine/society/game-theorys-cure-for-corrup...
- It's a phone, therefore it can be subsidized by the carriers
- It almost does everything a smartphone can, including having a lot of screen real-estate, but only costs ~$250 unsubsidized. Perhaps like a flexible iPod touch that wraps around your wrist
If someone can come up with a $200+ wrist-mounted device that sells in the millions but doesn't meet the same level of functionality as a smartphone then I'll gladly eat my Fitbit.
If the device was only a few hundred dollars to purchase then the marketing video might have had some merit. But at 3k, you're selling to people who want to know how it really performs, and what technical trickery Mann might have introduced to make it an exciting human-machine interface.
- http://www.techdirt.com/articles/20120508/17174518835/time-t...
P.S. The TPP stands for Trans Pacific Partnership. A US senator means jack shit to someone in Japan, Australia etc.
Does the citizenry have the same level of access to negotiating parts of the TPP as the lobby groups who paid admission? IIRC, the citizenry have been completely cut out of the process. They didn't even know the contents of the TPP. What r0h1n possibly implied is that the US Govt backs interests that are paid for.
Disclaimer: I don't have a beard
Let's see where he can take a country that ranked #2 on the Human Development Index and the highest of 34 countries on the OECD Better Life index. Should be interesting, considering he was voted in by the "Aussie battlers" who were enjoying a better quality of life than they've ever experienced in Australian history (notice Australia doesn't move on the HDI even when you account for inequality? The US sure does, from #3 to #16). Should be great when, under the Trans-Pacific Partnership he sells out to the US to trade a few horses [1] and our healthcare/pharmaceutical industry emulates the American system. Good times ahead.
[1] "there's always horse-trading in these negotiations, but in the end … everyone is better off" - Tony Abbot, November 14, 2013
In general, 86% of people in the Netherlands say they have more positive experiences in an average day (feelings of rest, pride in accomplishment, enjoyment, etc) than negative ones (pain, worry, sadness, boredom, etc), more than the OECD average of 80%.
Perhaps it's a case of better access to health services, so more people in the Netherlands are able to be diagnosed and treated with depression whereas countries with poor health services and high levels of depression are ultimately under-reported?
[1] http://www.oecdbetterlifeindex.org/countries/netherlands/
This is just fun conjecture, so take it with a grain of salt the size of a racoon's head, but considering you can make sapphire panels large enough for vehicle windows [1], you might be able to cover a TV with it (among other things).
Consider that Jony Ive is credited with a design for a TV where the display slides inside a glass enclosure [2][3]; Perhaps you'd want to coat the enclosure with artificial sapphire to maintain a strong protective layer, or even use a thin, strong sapphire enclosure to reduce thickness while achieving good-enough strength.
We know that Apple was happy to build its new Mac Pros in the US because they're expensive (high margin) and the largest number of buyers would be in the US (video production, music production), thus a reduction in logistics costs could help balance higher worker costs. We can make the educated guess that an Apple TV would cost a lot - perhaps approaching or exceeding the cost of a new Mac Pro. So it's not hard to imagine a chunk of production moving to where the customers are.
Either way, looking at [3] we can see that Apple is interested in glass enclosures for its devices, so sapphire would be a good way to minimize scratches and general wear.
[1] http://www.photonic.saint-gobain.com/uploadedFiles/SGphotoni...
[2] http://www.patentlyapple.com/.a/6a0120a5580826970c0192ac6465...
[3] http://www.patentlyapple.com/patently-apple/2013/08/apple-fi...
I'm not sure if delusional is the right term - small minded might fit the bill a little better. So if it's due to mental laziness or an inherent dearth of mental ability, perhaps bigotry is difficult to abate without laws to protect minorities.
Nonetheless you ask a good question - with time and exposure can we eliminate bigotry? I hope so. But it's easy to invent new targets for ridicule: Emos, Hipsters, Rockabillies etc. They're not exactly unprivileged minorities, but it shows how easy it is to disparage someone because of their appearance and cultural differences.
Rockstar acts as a firewall, sure, but the parent companies make things. IV made a mosquito-killing laser that no one could buy, then allegedly got down to business by flicking individual patents to shell LLCs and suing indie app developers for using iOS's in-app-purchase APIs. Classy.
What Rockstar is doing is very shitty, but IV takes the cake because they're a non-practicing entity. It's one thing to sue competitors for making products similar to your own, it's another to make no products and sue people who dare to make something vaguely encroaching your vaguely defined patent.
Much better than the system in my home city where if a ticket inspector finds you've exceeded the area covered by your ticket, you cop a hefty fine. Like the article says, we should aim to design FOR the edge cases not design them away with rigid, sometimes really inconsiderate systems.
Really thoughtful response. I think that really captures the spirit of what people find attractive in modern day Robin Hoods like Dread Pirate Roberts, Satoshi Nakamoto and, in the art world, Banksy (consider that they could be collectives, not individuals). People would argue it's romance, and wouldn't necessarily be wrong, but the core of our admiration is fighting things which inhibit progress.
I'd argue that Banksy achieves both - his work is treated as acceptable because it carries a reason for saying "fuck you" as opposed to an indecipherable personal logo. And that's the line for what is considered destruction vs expression - value to others and not just yourself. Essentially your "fuck you" needs to carry a raison d'être.
The same could apply to saying "fuck you" to someone - if you can at least explain why you're saying "fuck you" then you might not get punched in the face.
Fair, but we've reached the point where we can discern the difference between something that conveys a message, and what is merely a trademark. A tag is territorial and self serving - a trademark. It might have been what gave birth to other forms of street art, but its value is intrinsically less than something that exists to conjure discussion and consideration, even if the public sentiment towards it is negative.
"Months of rumors about order cuts and so forth, so let me take a moment to comment on these. No comment on any particular rumor.
I suggest its good to question the accuracy of any kind of rumor about build plans. Even if a particular data point were factual, it would be impossible to interpret that data point as to what it meant to our business. The supply chain is very complex and we have multiple sources for things. Yields can vary, supplier performance can vary. There is an inordinate long list of things that can make any single data point not a great proxy for what is going on."
- Tim Cook, Q1 conference call, regarding rumors that demand for the iPhone 5 was waning. Q3 results? 31.2 million iPhones sold.
Analysts aren't very good at predicting things when they're using isolated data points from the supply chain.
Absolutely, and I think that's the message being conveyed by Banksy. In a similar project he erected pieces in undisclosed locations throughout the English countryside - their existence only documented in pictures on his website. That way money is removed from the equation while the message remains.
And this is why I roll my eyes a little when people deride Banksy (not necessarily on HN - rather in face to face discussions) as boring artistically, politically, or as some kind of a sell-out.
His works use the environment they're placed in to great effect (e.g. Bethlehem), use props (higher risk, more planning required, more interest generated) and are messages rather than trademarks (e.g. King Robbo).
And when someone drops the tired line that he copies others like Blek Le Rat; when you've had a go at making a stencil you quickly realise that you're limited by the medium (stencils can convey only so much detail), thus similarities arise. It's the message that's important, not the piece itself.
It's zero-day art. The people who try to preserve it by bolting glass plates over the top are missing the point.
If I was the kind of person who was worried about someone accessing the contents of my phone, I'd simply turn off touch ID and use a long password (or spend less money on a phone that didn't have a feature I wouldn't use).
I've gone down the route of using both a long password and touch ID simply because touch ID works so reliably - I've never had to enter my password. That way someone either needs my long password or a physical copy of my fingerprint to access my device. I'd say that's much better than the 4 digit numerical code I relied on previously - which had been seen by friends and family.
Really well put. My wife and I play FPS's as a way to chill out at night. Despite being violent, fast paced and the lobbies are typically full of boys, my wife loves it. As a result we purchased a 1ms response monitor, Scuf controller and new Billion (Broadcom chipset) fiber-ready modem so that we could play more competitively (financial-intellectual-engagement).
Anecdotally, we've both noticed our reflexes to real-world things such as driving, traversing busy sidewalks, making quick decisions, catching objects etc has improved. I guess when the difference between dead or alive is seeing something, forming a strategy of engagement, and pressing a combination of buttons while manoeuvering - all in the space of a second - helps you process unforeseen events a little quicker.
The study (8.3mb PDF) is here: https://marketing.wharton.upenn.edu/files/?whdmsaction=publi...
The main takeaway: "How do specific emotions affect virality? The relationships between specific emotions and virality suggest that the role of emotion in transmission is more complex than mere valence alone (Table 4, Model 3). While more awe-inspiring (a positive emotion) content is more viral and sadness inducing (a negative emotion) content is less viral, some negative emotions are positively associated with virality. More anxiety- and anger-inducing stories are both more likely to make the most e-mailed list. This suggests that transmission is about more than simply sharing positive things and avoiding sharing negative ones. Consistent with our theorizing, content that evokes high-arousal emotions (i.e., awe, anger, and anxiety), regardless of their valence, is more viral."
You could spin the question around and ask why do point & shoot cameras (analog: consoles) or SLR's (analog: PC's) exist when you're always carrying a camera in your pocket? The answer is level of control, depth of experience and quality. Such hardware will be used by enthusiasts, whereas those who just want something to snap selfies, dinners out etc will stick with whatever is most convenient.
I can play games on my phone anywhere I go but they lack the richness and intensity of playing a multiplayer FPS or RTS game on a stable wired connection and dedicated controller.
A way around this was mentioned in the article - tactile displays. A display or bezel that can raise parts of its topography into customizable shapes that react to touch. This will largely solve the input issue. It might even make it better than the fixed human-machine interface like a controller because it provides freedom for the developer (or user) to craft the input mechanism to perfectly suit the game/app.
You can always game the system. My wife purchased a lab-made champagne diamond (colouring is from nitrogen IIRC). It was a pretty damn big rock, had only VVS inclusions and was cheap. Slap that thing in a gold band and your wife-to-be has a real diamond - your average jeweler won't have the tools to spot that it's artificial unless it's tagged. Thing was, my wife was a chem student at the time and thought it was cool. I was a young bloke with something to prove so I purchased the real-deal and spent the next three years paying it off.
Moral: marry nerds. And perhaps swallow your pride.
I think what he meant was that the current benchmarks are unable to quantify the benefit to users of having a GPU for computational power while the other is driving the displays. The new Pro configuration suggests you'll be working in real-time when doing graphically intensive tasks rather than waiting for something to render. Animators & video editors will benefit from this in ways that are difficult to slap a technical benchmark on.
These machines are probably aiming to scoop up some high-margin high-end workstation business, hence the demo by Pixar at the last WWDC.
Guy English made some great points about potential for the new Mac Pro:
"The CPU is a front end to a couple of very capable massively parallel processors at the end of a relatively fast bus. One of those GPUs isn’t even hooked up to do graphics. I think that’s a serious tell. If you leverage your massively parallel GPU to run a computation that runs even one second and in that time you can’t update your screen, that’s a problem. Have one GPU dedicated to rendering and a second available for serious computation and you’ve got an architecture that’ll feel incredible to work with."