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akira

Re:Jellyfish Simulation using Javascript, WebGL on Thursday April 21, 2011 @02:48AM (#2469694)
This is not very optimized app. There is a lot of overdraw for the volumetric effect and jellyfish transparency which kills the performance most of all. Also, animations are done in vertex shader on a high poly geometry and the shader itself could be much more efficient in doing that.

Im sure you cant run Crysis 2 in WebGL but you can still squeeze out a lot of performance out of it. Im excited to see what other people are going to make with it.

Re:Jellyfish Simulation using Javascript, WebGL on Thursday April 21, 2011 @02:43AM (#2469684)
2 weeks for the first demo: http://aleksandarrodic.com/p/jellyfish/

Then about two months for the rest of the stuff