aguki
I've implemented this reinforcement learning algorithm in C++ for safely tuning a PID controller on a hardware system with successful results i.e. has been successfully deployed at customer sites for in-situ tuning.
https://github.com/befelix/SafeOpt
http://papers.nips.cc/paper/6692-safe-model-based-reinforcem...
I can't comment about Photoshop or Illustrator as I have no experience using those programs, though I do a fair bit of work with PCB CAD tools: OrCAD, EAGLE. I haven't ran into any major issues thus far. Media playback works fine btw; mpv does not report any skipped frames when playing 1080p webm files downloaded from Youtube with youtube-dl.
This is still based on a 1-1 basis i.e. one GPU passthrough-ed for one VM. Intel's GVT-g, notably XenGT, is IMO more interesting: allowing for one iGPU to be shared with up to 4 VMs (DomU + 3 DomU). This is especially interesting considering Intel's recent inroads into the GPU market with Iris Pro graphics, even bundling them with certain Xeon CPUs.
http://www.aliexpress.com/store/product/Fanless-Mini-Compact...
The case seems to be an Akasa model, or an OEM variant, which rates passive cooling CPUs up to 35W TDP, so 45W cpus offered seems to be pushing it.
I'll probably get one of these, or a Broadwell version when released, once my Novena arrives, to run any x86/Windows only software.
This guy claiming access to 13.3" panels, and he quoted me $2800 for a single 13.3" dev kit along SDK when I PMed him several months back.
https://www.reddit.com/r/hwstartups/comments/2e5o61/i_have_e...
Freescale provides hardware video decoding support for Chromium's GPU media stack[1].
chrome://gpu snippet on my Sabre Lite running Chromium 37.0.2062.120:
Graphics Feature Status
* Canvas: Software only. Hardware acceleration disabled
* Flash: Hardware accelerated
* Flash Stage3D: Hardware accelerated
* Flash Stage3D Baseline profile: Hardware accelerated
* Compositing: Hardware accelerated and threaded
* Rasterization: Hardware accelerated
* Threaded Rasterization: Enabled
* Video Decode: Hardware accelerated
* Video Encode: Hardware accelerated
* WebGL: Hardware accelerated
See: http://dotnetbyexample.blogspot.co.uk/2010/10/google-maps-fo...
I did a similar project a couple months back on the WP7 platform and ended up using OSM + ORSM instead.