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adityars

Re:Why I'm moving on from freelancing and getting a job. on Sunday September 08, 2013 @06:08AM (#6348348)
I agree - freelancing is way better for learning.

After 9 years of jobs at large corporates, I shifted to freelance consulting for startups and small companies.

Working freelance keeps me on my toes.. Learning new technology and working with smart people who need to get things done under challenging deadlines. I usually end up learning a lot, and pushing myself to new limits.

In the unlikely event that I didn't enjoy working with the client (I am fairly selective), I can always walk away at the end of the assignment and don't have to feel trapped.

Between assignments, I usually end up taking short breaks to work on personal projects, learn and play with new technology or attend the occasional hackathon...

After several years of this lifestyle now, I have had no reason to ever look back...

Re:Prince of Persia – HTML5 on Friday February 15, 2013 @05:11AM (#5225417)
That line was in the page when I first uploaded it... In fact I wrote that line before I even started coding the game...

:)

Re:Prince of Persia – HTML5 on Friday February 15, 2013 @05:09AM (#5225414)
Thanks... Definitely hope to add more in the near future...
Re:Prince of Persia – HTML5 on Friday February 15, 2013 @05:09AM (#5225410)
LOL... I should have mentioned that it is only one room for now...

I blocked off the remaining rooms until I could debug the collision detection routines properly...

Re:Prince of Persia – HTML5 on Friday February 15, 2013 @05:08AM (#5225405)
Thank you... :)
Re:Prince of Persia – HTML5 on Friday February 15, 2013 @05:05AM (#5225396)
I haven't added the remaining rooms. I will wait until I debug the collision detection, and climbing routines....

I have been able to render all the rooms though....

Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @03:59PM (#4873226)
Someone specifically requested the feature on the issue tracker, and since it was a one line tweak, I added it in :)
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:40AM (#4870425)
You can use the keyboard arrow keys to scroll...
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:39AM (#4870422)
:)
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:39AM (#4870419)
Thanks... Hopefully between this game and my new book, I inspire tons of new developers in 2013 ... :D
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:37AM (#4870417)
lol.. Not going to happen... I even removed any ads on the page...
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:37AM (#4870414)
Still figuring out a way to host videos... Hosting videos on shared hosting is asking for them to be melted ....
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:36AM (#4870412)
Thank you :D
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:35AM (#4870406)
Completely ported by hand... The only external library I use is jQuery :)
Re:Command & Conquer in HTML5 with multiplayer on Tuesday December 04, 2012 @06:34AM (#4870404)
Chrome works better... Several people have reported this bug in Firefox for Windows