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acedio

Re:Show HN: An homage to Tom Dowdy's 1991 screensaver, "Kaos" on Friday February 07, 2025 @01:38AM (#42970073)
I implemented this as an XScreensaver hack a few years back: https://github.com/Acedio/mystical

Was hoping it would be included in the distribution, but sadly never got a response D:

The presenter, Devine, is one of the folks behind 100r :)
Tried seeing how small of a program I could fill the screen with. Came up with this, but feels like there has to be a more elegant solution ^^;

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Re:The Projectionist: On the best job that no longer exists on Thursday September 08, 2022 @08:53PM (#32774031)
I was a projectionist at a local 14-plex for a couple of years back in college. It was a really excellent job for getting homework done while the machines buzzed in the background. I miss the simplicity and meditative quality of threading the machines and keeping everything on schedule, and often find myself wishing I could retreat to a job like that again. The occasional brain wrap (or worse, a thrown film) always kept us on our toes, but otherwise it was generally low stress and gave me plenty of time to think about whatever hobby I was into at the time :)
Re:An Algorithm for Passing Programming Interviews (2020) on Monday January 03, 2022 @04:07AM (#29778785)
That's a better solution in general IMO, but the author's approach can guarantee that you'll never go over N calls in a sliding window rather than fixed windows. I don't believe that's possible with the timestamp + count solution. Gotta bring up both solutions and ask the interviewer what they want :)
Reminds me of SimTunes! "Bugs" move around the screen according to simple rules, triggering notes as they pass over them. For example: https://youtu.be/DAluHrsCKxw
From the article:

>> It's to be expected that these cameras might have little impact on the behavior of police officers in Washington, D.C., he says, because this particular force went through about a decade of federal oversight to help improve the department.

Seems as though the D.C. PD didn't have many issues that needed correcting?

Re:Double Pendulum Visualization on Tuesday February 06, 2018 @05:44PM (#16320644)
Could be wrong, but I believe the areas you're referring to as continuous are the areas where it takes a while for the first flip to occur (if it ever does). Once a flip happens, neighboring cells seem to diverge quite quickly.
The actual play starts at 29:00 (https://youtu.be/Ukq29ePnTqI?t=29m00s), but the video streaming through the SNES starts at 55:50 (https://youtu.be/Ukq29ePnTqI?t=55m50s).
Yeah, I think the effect would have been better had they explained what was going on immediately rather than saving it until the end. Very cool tech, regardless :)
I'd definitely recommend TECS for folks looking to learn more about the many layers of abstraction sitting under their interpreter/VM. Also worth taking a look at the Little OS Book or the OSDev wiki for some more insight into a less idealized/more crufty architecture.

I wound up spending the most time playing around with chapter 9 (the Tetris part of Nand to Teris) and made a very basic ray-casting game a la Wolfenstein 3D: https://youtu.be/c-J7lwKWDN8