_hardwaregeek
And citing parsing isn't a great example. Parser generators have been around for ages. And they're usually not the hard part anyways. Defining a simple grammar and parsing it, even manually, isn't that terrible of a task. Getting decent error messages and figuring out recovery? That's trickier.
Code generation has certainly gotten easier. But you still need to go through the process of figuring out how to lower your abstractions. My language is still extremely basic but I've still had to map my high level types and control structures down to WebAssembly. LLVM won't do that for you.
There's also more that your average user expects if you want a language that people use. Decent tooling is important, so a language server and some syntax highlighting packages in different editors. Good error messages. Decent type inference. Most of these you can eschew in the first few iterations of your language but eventually you'll need them.
I feel bad criticizing this post because writing a language has been one of the most instructive experiences I've had. I've learned so much about code generation, typechecking, the WASM spec, etc. But it's still a lot of tough work to get to something people can use. I'm not sure parser generators and LLVM make it that much easier.
It'd be interesting seeing the long term effects high school sleep schedules have on people. I wouldn't be surprised if poor sleep patterns in adolescence lead to insomnia and other issues later in life. I definitely felt like my high school sleeping patterns were damaging to my mental and physical health.
I wonder if companies like TripleByte are actually successful in solving this issue. I've avoided them because I'm skeptical of recruiting companies, but it might be a good idea to have people take one coding screen and have it apply to multiple companies.
Or I could chain an ok_or_else on an Option but ugh now Rust is complaining that I'm capturing a reference to self. Screw it, I'll rewrite it to be an if let with a return. Part of the problem there is that we know an ok_or_else with try! will execute the closure and return if the value is None, but Rust's borrow check doesn't know that.
None of this is Rust's fault. It's just that it's hard to combine ergonomic closures and borrow checking.
If you're looking for another good fermentation, kimchi is a great one. There's nothing better than making kimchi fried rice or kimchijjigae with homemade kimchi.
There are certainly people who can surmount these obstacles and fit in. Who have the charm and charisma to ingratiate themselves into any group in any place. I'm not one of those people. I'm not obligated to be one of those people. Those people are quite rare.
Another point: Perhaps there are fewer Black people in STEM because Black people have more pressing issues. If I were Black and intelligent, I'd probably be interesting in combating larger social issues and not biochemistry. But that's just me.
I wonder how long until we get a somewhat mainstream language with pi types. I know Rust considered adding them. And I recently learned that Rust does allow for quantification over lifetimes^[1]. I could certainly see a language that implements dependently typed arrays. Midori for instance looked into eliding bounds checks with compiler proofs^[2].
[1]: https://doc.rust-lang.org/beta/nomicon/hrtb.html [2]: http://joeduffyblog.com/2016/02/07/the-error-model/
I have a fair amount of respect for game developers. However at the same time I feel they can make the assumption that all development should follow their practices. That everybody should be writing in C++/Zig/Jai/Rust, using data oriented programming and avoiding objects like the plague. That if other developers were just smart enough they'd make everything ridiculously fast and awesome. Not every game developer thinks this way, obviously, but there is a subset.
The problem with this line of thinking is that it assumes all developers have the same priorities. In actuality game development is an extremely rare area where there are close-to real time requirements. Not painting the screen every 1/24th of a second is a disaster in game dev. Meanwhile GitHub uses Rails in all of its object oriented, garbage collected, interpreted horror. And nobody cares!
I suspect if a troop of elite game developers were dropped into your average web development job, they'd spend an unreasonable amount of time optimizing perf, only to have their lunch eaten by someone who focused on user facing issues. Not that web development is hard or anything. It's just a different set of requirements.
Watching jblow et al is definitely great! But there might be a point where you're put on a team using OOP and asking them to refactor to DOP with bulk allocation because you gotta get that cache utilization will just earn you stares and no buy-in. Or you might be running a startup and realize that all the time you spent getting all requests under 100ms could have been spent writing features.
The only issue? They don't have actual experience to back this up. Because not only is most tech content bullshit, the small percentage that isn't BS may not apply to their situation. You may not be working on soft real time systems. You may not be working with big data. You may not be running a company.
I should know—I'm certainly guilty of assuming that because I read about software development, I'm a better software developer. When really there's a big big big difference between reading about development and actually practicing the craft. Especially if you've only been programming casually. There's a massive difference between writing code for fun and writing code that needs to be a value-add for the company.
That's a good point. I wonder how many successful apps used tech that only appeared boring after the fact. Rails is a fairly boring stack today but back when GitHub started, it probably wasn't.
Also yeah it is fine to say "I don't care for JS" sans explanation. But if someone were to ask why, it'd be reasonable to expect a list of justifications that had some nuance.
JavaScript undeniably has some problems. It's also undeniably useful and eating the world. If you can hold both of these stances in your head and reconcile them into a nuanced opinion, then that's a great sign. If your viewpoint collapses into "JS sucks!!!" or "JS rules!!!" then you're not providing an opinion as much as a dogma, often one that is regurgitated from some other source.
I'm not saying that one should find JavaScript good or bad by the way. Someone who abjectly dislikes JavaScript but also understands its utility is quite useful. The creators of TypeScript, ReasonML, etc. all had to dislike JavaScript in some form. But they had to dislike it in a productive, nuanced manner.
Parasite's storyboards: https://www.indiewire.com/2020/05/parasite-bong-joon-ho-stor...
On the flip side, Terence Malick gives you an index card with an aphorism and lets you improvise: https://www.businessinsider.com/thomas-lennon-terrence-malic...
It's interesting seeing film ideas repeat and be interpreted by multiple directors. It's almost like some ideas need to bounce from director to director before they find the right outlet. I Live In Fear begets Dr Strangelove begets The Sacrifice.
White families have ten times the average wealth versus black families. Putting aside the significant mountain of evidence racial bias in hiring, in tech, in basically every facet of life, that single statistic should be evidence enough that more funding is necessary for minorities.
And what hypocrisy? You can say that black people are not inherently different but face different circumstances due to societal problems. That's not hypocrisy. That's simply acknowledging that race plays a factor in nurture but maybe not nature.
Another artist who I've been thinking about is Michelangelo Antonioni. There's something about his juxtaposition of the characters' alienation with the spaces they inhabit that resonates with the pandemic. The phrase "social distancing" beautifully sums up so many of his films.
I know I came into college determined to do a double major only to realize that I probably should have made that decision after taking a few courses and evaluating my level of interest in the two subjects.
Do you legitimately see no difference in websites from 2012 and 2020? I'm honestly baffled if that's true. Payments are a massive difference that I've noticed. Every decent ecommerce site these days uses quite a lot of slick tricks to make the purchase flow really easy. Whether it's autocomplete based on Google Maps address data or being able to do everything without any obvious page refreshes, payments are significantly slicker. React definitely facilitates this.
> There is no 'round trip' for server render
Uhh there is a round trip. You click on a link, the new page does a request, loads new HTML, new CSS and paints the new page. Sure, an SPA takes longer to load up front, but you can now ensure that everything past that point is seamless. On a site like Facebook where the initial load won't kill conversions (because people are already addicted), you can take a 500ms hit so that stuff like infinite scroll and seamless notifications keep people on the site.
This article also doesn't delve into why Facebook supports React so much. Or why Twitter, Reddit and the rest are switching to React. The answer being that React lets developers make really smooth, really addictive websites. I wouldn't be surprised if there was some studies showing that any flash of unstyled content, i.e. a server render round trip, lowers conversions by x%. Therefore having a client side app is imperative if you care about having your users on your site. Multiply it by Facebook's revenue and paying the few million to fund a team of developers is a really good deal.
1. Don't take all CS classes. Try other subjects and diversify your knowledge. 2. Get good at sending emails. It can help you get a job, get contacts or just gather information. 3. Even though you should take non-CS courses, that doesn't mean you should get a double major. It's not always worth it. 4. Make sure you like CS. Having experience is a good sign, but people can be advanced or good at a subject they don't like. Make sure you like it even when it gets tough.
[1]: https://blog.torchnyu.com/2020/03/04/take-fewer-cs-classes.h... [2]: https://blog.torchnyu.com/2019/12/19/sent-from-my-iphone.htm... [3]: https://blog.torchnyu.com/2020/05/15/the-case-against-double... [4]: https://blog.torchnyu.com/2020/05/14/do-you-like-it.html