Yavvn
Re:PSD is not my favourite file format
on Saturday April 10, 2021 @03:14PM (#26764176)
What features are you looking for? If anything, I feel like they’re bloating Photoshop with features.
Last year they added the Object Selection Tool which I’ve found incredibly useful and innovative. However this year they are adding a ton of fluff, such as a FaceApp clone that creates (imo horrible) ML edit renders on their servers.
Re:GTA III and Vice City fully reverse engineered: re3
on Sunday February 14, 2021 @09:33AM (#26132689)
Game designer checking in.
Unit tests are very rarely used in games. This is partially because they are so interactive, and partially because it would take a lot of time away from something else. The video game industry has always been under severe crunch. Why would you waste time writing something to check for a bug rather than fixing a different bug or adding a cool new feature? It’s not the healthiest approach but it was inevitable now that we can patch games at any moment.
Here is an example of a game called Factorio running its own unit tests. It’s a lot easier for this game as its deterministic and doesn’t need player interaction to function. https://youtu.be/LXnyTZBmfXM
There have also been attempts to use machine learning agents that act as human players. It’s going to be a while but the idea is that it would automate playtests which are used to hunt down the same bugs. https://youtu.be/ZZsSx6kAi6Y