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Woansdei

Actually, all these problems are all in well known systems, your obscure full of holes system is fine for now.
Re:C64 Basic: Game Map Overhead "Camera View" on Tuesday May 26, 2026 @04:21PM (#48285458)
C64 Basic did have integers.

A floating point

A$ string

A% int

as you would expect ints are quicker.

Re:Remove AI Watermarks on Wednesday May 20, 2026 @10:49AM (#48208813)
Perhaps not watermarks, but cameras could sign their pictures and put it in the extra data, that's not something that would be easy to add to fake pictures, or at least not the correct signature.
Re:Play Aardwolf MUD on Thursday January 08, 2026 @08:01AM (#46540492)
I can't speak for other MUDs, but discworld peaked in 2002-2003, 200 players and a queue of about 20 people waiting to get in wasn't unusual.

these days it's more in the 40-70 people range.

sounds more like the reverse to me, movement away from denser areas (less space), so like water leaking out of a container.
Re:The IPv6 Transition on Sunday October 20, 2024 @03:42AM (#41893674)
Last time I called Virgin media to get from the loyal customer (extra high) rate to something closer to what new customers get they just said no.

I switched to Vodafone which is cheaper and double the speed and got me IPv6. I think it might just be Virgin sitting on a large amount of IPv4 addresses and not wanting to spend any money on supporting v6 when they can just overcharge their loyal customers.

Re:Don't defer Close() on writable files on Tuesday September 10, 2024 @10:20AM (#41501069)
Sometimes there is nothing you can do when there is an error, in that case there is no point in adding several layers of error forwarding until you ignore it somewhere higher up.
I think AI could be useful in MUD clients, to show a picture of where the player is, and in the future that might even be a moving picture showing the combat moves.
That's similar to what Discworld MUD ran on back then, although that needed frequent MUD reboots to keep the MUD and server somewhat useable (every 45 minutes or so). Today it is on a 8GB VM and only reboots for bigger game updates. We're looking at moving it onto a PI5. The added bloat can no longer keep up with hardware getting better :)
Re:What has quantum computing achieved so far? on Sunday December 31, 2023 @08:51AM (#38824019)
no, there has not been a single run of shor for even the number 6 as far as I know, in the link you give apendix A shows they did not in fact use the 5 bits needed for factoring 21. Every experiment I know about used short cuts to get an answer, you'd think 6 would be easy enough, it fits in the 4 bits they did use!
Re:Life Has Several Exits on Sunday August 20, 2023 @03:35AM (#37196995)
how did they explain the caveman surviving the centuries between first death and the body being found?
you mean like soylent green?
Re:Ultibo – Bare-Metal Pascal for Raspberry Pi on Friday January 20, 2023 @07:12AM (#34451992)
sounds like they made an OS without noticing that they did that :D
no idea why you're still waiting, it is available https://www.liquidglassnanotech.com/automotive-solutions/
Re:My favourite C++ footgun on Wednesday June 23, 2021 @03:17AM (#27601718)
It may be valid, but I don't see any value in doing it, and it would take extra code in the compiler (and possibly the resulting binary). So did any compiler actually do that?
Re:Some idiot is using your tool to mass scan our network on Friday October 09, 2020 @06:03AM (#24728403)
Doubt my ISP cares, but with 20Mb upload it's not going to send 10 million packets per second (2 bits per packet just isn't valid network traffic).