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Vallaaaris

There is a section on single-performance comparison in the thesis!

Alternatively, you can also check the results from the official Blend2D benchmarks: https://blend2d.com/performance.html

Or my version where I added some more renderers to the existing ones: https://laurenzv.github.io/vello_chart/

Hi, author here, you are right it seems like I mixed up bytes and bits here. Embarassing mistake, thanks for catching this!
Re:Typst 0.14 on Friday October 24, 2025 @11:19AM (#45695567)
Yeah, this is definitely a goal for the future. But there is still quite a bit of work needed in both libraries to make this possible.
Re:Typst 0.14 on Friday October 24, 2025 @11:18AM (#45695548)
Not yet, but it should hopefully be graded in 1-2 weeks and then I can share it!
Re:Typst 0.14 on Friday October 24, 2025 @10:28AM (#45695016)
Author here! Resolving one of the most-requested Typst features was definitely a big motivation for me, but I wouldn't say this was the only reason. I've done a lot of previous work on PDF (see e.g. the krilla library, although also mostly in the context of Typst), so I was already pretty familiar with how PDF works. In addition to that, I also just finished writing my master's thesis about 2D rendering (also in Rust), so I also gained a lot of knowledge in that area. Therefore, this project seemed like a good opportunity for me to create a bigger open source project myself that I could work on in my free time. :)
You are right that it's been on the roadmap for a while, however, it's definitely very high on their priority list. The recent update (v0.12) contained a lot of necessary internal refactorings of the layout engine, and they've mentioned on the Discord that after v0.12, they will start work on HTML output.