Tourniquet
This one claims to be AmigaOS 3.9 which is a best of breed cobbled together AmigaOS and roms.
I have no idea if/when this might venefit from the fixes to 3.2.3, but I'm imaging never.
97 or so was when I had an old 386 handoff, and 98 when I first installed Linux. I triple booted into BeOS for a while. Coming back from Uni in '98-'02 and using the Amiga less and less, until I finally got rid of it after a trace on the keyboard burned out and the HDD gave up.
I have continued to play with emus over the years, CAPS with the IPF for.at was an interesting project for someone who didn't care for 'cracktros' and respected the physical copy protections lf the day. Lately, AmigaVision running on FPGA 'emulation' is my choice. Don't chase the upgrades - the Amiga was a machine of it's eta - when hw tricks got you a long way, and it wasn't pure cpu cycles and blitting.
If it's just level building, then Super Mario Maker 2 (also Switch) and Levelhead (Steam, more accessible on Switch). There's also BQM (Steam,Switch) for isometric dungeon designing.
The Discord link is timing out for me. Hopefully you don't mind a brain dump here.
He had one feature request - the ability to restrict the number of Rare/Uncommon cards to be included in a deck built off of a given set (if that makes any sense).
Also, we hit a few bugs. One time we had a major state desync - on one player one team was entirely wiped out with a given card play, whereas on the other it had no/limited effect. From that point, the games diverged in their entirety - including the log. It was only because we were sat next to each other we even knew.
Some form of hashing of the engine state and comparisons every play could ensure that at least a desync identified (which would hopefully lead to a fix).
Another time, the 'End Turn' button was unresponsive for one player, and we instead had to force a draw.
He had an issue with a card he created that read "when you draw a card, ...", which was triggering when the opponent drew too.
The final thing is more of an irritation, which is the 'Activation' overlay can make it hard to move/attack to the hex immediately to the right.
Otherwise, great game and it's obviously a labour of love. Jist hope for a bit more interest and player activity.
https://github.com/ppriest/love if interested.