Toqoz_
What kind of knowledge are you talking about here? learnopengl.com is still relevant today for its technical knowledge of fundamental graphics techniques, in spite of OpenGL itself slowly dying. The knowledge itself is overwhelmingly transferable to whatever modern graphics API you’re using.
With mobile development, I can see that you’re mostly learning surface level tools and APIs, which get changed frequently as a new iOS version comes out. But with graphics it’s actually the opposite — most large features come with new hardware, and because most of your customers are generally using older hardware, you can’t even use those new features until the majority of users have upgraded and support it (usually with a new console generation).
Regardless of what you think of the games industry, graphics programmers are highly in demand and paid relatively very well. It’s hard and there’s a lot of surface area to cover to really be excellent, but the knowledge is relevant, longstanding, and rewarding IMO.
> Blocking web access outright would indeed prevent this, but isn’t possible as many benchmarks do require network access to download resources and hit relevant APIs to solve the task - the example above requires a video download from YouTube. Even if this weren’t the case, searching the web for context is a vital agent capability, so blocking it would stray from the downstream agent experience we wish to measure.
Obviously if we’re all familiar then go right ahead and save us all some time, but it’s worth considering how something as benign as using acronyms might subtly exclude people from the conversation for no good reason. The value of the article is in recognising this.
You get dropped items through playtime which you can sell on the community market to gain steam wallet funds, which you can then use to purchase most other cosmetics or even games.