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SynnVoid

Re:Ask HN: Could you share your personal website here? on Wednesday January 14, 2026 @06:53PM (#46625803)
Thank you ^_^

>Some description of the controls would be great True, i'll add that tomorrow

Re:Ask HN: Could you share your personal website here? on Wednesday January 14, 2026 @04:40PM (#46623966)
https://onivers.com/ My little place to experiment with creative web dev
Re:A colorful Game of Life on Saturday February 08, 2025 @02:26AM (#42981173)
Nice color propagation! I enjoyed the different base shapes (triangle, hexagon, etc.). I had experimented with the hexagonal version in Three.js here: https://onivers.com/hexalife/ tweaking the rules to explore interesting patterns.
Re:Inline Scope for CSS on Tuesday October 15, 2024 @02:21AM (#41845499)
Quite the same if you use nested css on the div.class-name-here. The diff is in the semantic. My post was about using nested CSS to "emulate" @scope
Re:Inline Scope for CSS on Monday October 14, 2024 @01:28AM (#41834466)
For now, as Firefox support is not yet good, We can use nested rules in CSS. HTML:

<my-custom-element> <p>This is a paragraph</p> </my-custom-element>

CSS:

my-custom-element { p { color: blue; } }

By choosing a unique name for the custom element, we achieve near the same functionality as @scope.

Re:Generating Mazes on Sunday August 25, 2024 @03:30AM (#41345227)
Another good resource for maze algorithms is Walter D. Pullen's website: https://www.astrolog.org/labyrnth/algrithm.htm . The page showing his maze generations is also interesting: https://www.astrolog.org/labyrnth/maze.htm .
Re:HTML and CSS techniques to reduce your JavaScript on Friday June 04, 2021 @07:37AM (#27392571)
CSS animation are usually done with the use of the transform propertie. The transform propertie does not trigger painting, and then can be done with the help of the GPU.

https://csstriggers.com/transform