SurfScore
Kodable is a programming curriculum for elementary schools. Already used by 1 in every 7 elementary schools in the US, we give teachers the ability to help their kids learn to code without any prior knowledge. Kids go from learning how to think like a programmer to being able to pick up an actual language by the time they hit middle school. Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 130 countries.
Role 1: CTO - https://angel.co/kodable/jobs/86699-chief-technical-officer
Role 2: Fullstack Engineer - https://angel.co/kodable/jobs/86700-full-stack-engineer
Role 3: Senior Game Developer - https://angel.co/kodable/jobs/86701-senior-game-developer
Alternately you can email [email protected].
Keywords: Ruby, Java, AngularJS, PostgreSQL, LibGDX
For example - Horrible limitations on queries. You can only get 1000 total objects at any time, batch requests are limited to 50 objects, limit of 100 count requests a minute (not sure the exact number but it's really close). Not just for each client, for your ENTIRE APP.
No good backup solution. They say they back up their servers, but backing up your own data is left to you. Which is a pain in the ass because of point one.
Awful support. I get that they have a lot of people and can't support everyone well, but I have always gotten the feeing that Parse just doesn't care that much about users. Maybe they do if you pay them a bunch of money, but until then you're on your own. Half the time my support requests go unanswered, sometimes the rep just stops responding midway through the conversation. Only recently did I ever have a good experience with Parse support (thanks Christine!)
To top it all off, apparently they silently changed the way batch API requests were counted and never told anyone. Instead of a batch request counting as 1 request, apparently it now counts as each individual object inside the request. So batching 10 objects is one http request but 10 Parse API requests. Sketchy. When you reach over 30 requests per second, they just start dropping requests.
What could be better than impacting the lives of millions of kids? Kodable teaches kids the fundamentals of programming starting before they can read. Used by over a million kids around the world, Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 100 countries.
We're a team that knows how to work smart, have fun, and get results. We're passionate about empowering people with great educational tools and 21st Century skills. We’re looking to hire our first full-stack engineers (including a CTO) to bring Kodable to more platforms and build Kodable 2. You will be given the freedom to shape the future of programming education for the entire world!
We have an iOS app written in Objective-C with a backend in Parse, and a web reporting system written in Ruby and Sinatra. Experience with these languages in a plus, but we’re mostly looking for experience. The position includes a lot of responsibility, you’ll make key architectural decisions for the future of our codebase, so you should have experience working on a production application in use by 100k+ users. We also offer generous equity - we consider our first hire to be nothing more than a late co-founder, and feel you should be compensated accordingly :)
If you’re interested, email [email protected] or to learn more visit http://www.kodable.com/jobs
Hodor
What could be better than impacting the lives of millions of kids? Help us teach the skills kids need in the 21st Century. Kodable is an addictive game that teaches kids the fundamentals of programming starting before they can read. Used by over a million kids around the world, Kodable is designed to encourage everyone to learn programming. Over 50% of Kodable users are girls, and it has been used in over 100 countries.
We're a team that knows how to work smart, have fun, and get results. We're passionate about empowering people with great educational tools and 21st Century skills. We’re looking to hire our first full-stack engineers (including a CTO) to bring Kodable to more platforms and build Kodable 2. You will be given the freedom to shape the future of programming education for the entire world!
We have an iOS app written in Objective-C with a backend in Parse, and a web reporting system written in Ruby and Sinatra. Experience with these languages in a plus, but we’re mostly looking for experience. The position includes a lot of responsibility, you’ll make key architectural decisions for the future of our codebase, so you should have experience working on a production application in use by 100k+ users. We also offer generous equity - we consider our first hire to be nothing more than a late co-founder, and feel you should be compensated accordingly :)
If you’re interested, email [email protected] or to learn more visit http://www.kodable.com/jobs
It isn't a huge deal, but when I'm loading the app onto multiple iPads via Xcode, it would be nice to keep the same build number.
The biggest problem with cocos2d now is that SpriteKit is slowly making it irrelevant, at least for iOS-exclusive apps. Apple basically ripped it off and remade it and packaged it with iOS. It even has the same mode/scene structure! Cocos2d has almost nothing that SpriteKit doesn't except for being open source and a few extensions.
Why would I use cocos2d with swift when SpriteKit has such close integration with it already? There's still a place for cocos2d, but with cocos2d-X, the C++ cross-platform version.
I know the article said you'd like to keep Devina away from screens for awhile, but we've had kids as young as 18 months using it to learn all about functions, loops, and debugging. Even if she's too young for Kodable, or you'd like to go a different route, we've talked to tons of parents teaching young kids programming and I've learned a lot about the process. I'd love to help any way I can. You (or anyone else interested) can send me an email at jon-at-kodable dot com.
"Cross an imaginary line a few miles down the road that the auto dealers can't access and everything will be A-OK!"
This is everything that is wrong with politics in a sentence.
It will be interesting to see what happens in the next few years. On the plus side for Facebook, they own Instagram, one of the things said to be gaining the market they are losing, so they can still reach it. However, it remains to be seen how well they can monetize Instagram.
Startups are so hard you have to take every bit of help you can get.
From what I have seen in the App Store, I think standard procedure is to reject "basic" looking apps like this as a matter of process. The thinking is that rejecting them weeds out the spammers who won't bother appealing the rejection, and people who actually appeal are obviously more emotionally invested in the app, which leads to a higher chance of being accepted.