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Skrekkpus

True, but Unity is even better. The same regime might still apply though.
Re:Adobe confirms it won't support Flash on Android 4.1 on Friday June 29, 2012 @06:21AM (#4175977)
developing anything equivalent to a half ambitious flash app in html5 is just really hard. html5 has a long way to go.
there is something better, Unity3D. It's available for free so you can start developing, but then you get locked in of course and eventually that means paying for premium features if you want your game to shine.
I completely agree they have been lazy, and gpu accelerated 3d should have been there ages ago. In the meantime Unity has popped up as a great alternative for indie devs who want to make 3d games.
There have been a few performance tests and they indicate that it is very even. WebGL still has no chance in my opinion because there are no good development tools (compare that to unity3D), also WebGL apparently has the biggest security issues of all plugins at the moment because it allows web apps full access to graphics memory and graphics drivers.
You think html5 is going to compete with flash/unity on 3d gaming??? Haha, you're cute!
Re:How Google set a trap for Pwn2Own exploit team on Wednesday March 14, 2012 @05:09AM (#3702360)
Although it is true there are security problems, it is silly to think that is something unique for flash. WebGl is probably the most insecure plugin right now, largely because there is no one company responsible for upgrading it. Although there are problems with flash, Adobe seem to have high priority on patching it. canvas/webGl/SVG can't deliver yet.