SirIntruder
Re:Show HN: Restfox – Open source lightweight alternative to Postman
on Friday October 21, 2022 @08:38PM (#33294486)
Sorry for a complete tangent - I've been assuming gray OP's text in ask/show meant people were downvoting a post and it always weirded me out - now had to double check to confirm it's simply always grayed out (why though?)
Re:IL2CPP runtime performance improvements in Unity 2021.2
on Sunday February 27, 2022 @04:49AM (#30486789)
IL2CPP is separate concern from how fast Unity performs in editor. Our best hope for better editor performance is they move the editor to modern dotnet, and it's actually quite possible this happens by 2023 cyclus [1]
For domain reload performance, 30s seems really a lot, I suggest you profile InitializeOnLoad calls in the editor - some 3rd party plugins have a nasty habit of clogging domain reload with stupid "check for updates" http calls and similar junk, I found it rather easy to clean up.
[1] - https://forum.unity.com/threads/unity-future-net-development...
Re:World Works Differently for the Most Beautiful
on Monday August 16, 2021 @09:07AM (#28197564)
"It is amazing how complete is the delusion that beauty is goodness." - Lav Tolstoy
Re:Apple M1 vs. Ryzen 3900X vs. Intel I9 in Software Development
on Monday December 14, 2020 @01:06PM (#25420893)
It definitely uses x86 emulation, if that's what you mean. But based on the these M1 threads I would expect M1 x86 emulation to work like magic, not be 5 times slower than some dual core 2016 model.
Re:Apple M1 vs. Ryzen 3900X vs. Intel I9 in Software Development
on Monday December 14, 2020 @12:59PM (#25420785)
I'm curious if anybody tried AppleM1 with Unity3D? This guy reported dreadful compilation performance (11.6s on AppleM1 vs 2.3s on some old dual-core 2016 Intel model)
https://forum.unity.com/threads/unity-compilation-speed-is-s...
Re:Welcome to C# 9.0
on Wednesday May 20, 2020 @02:02PM (#23249863)
There is already a scripting dialect of c#, that seems mostly used in some web apps and for learning purposes. So they want to "streamline" this aspect, because currently this dialect requires a lot of custom handling. https://github.com/dotnet/csharplang/issues/2765