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ShinTakuya

Re:ChatGPT and Codex usage limits merging on Tuesday November 03, 2026 @05:33AM (#50350250)
Why hire 100 engineers to build a system in 1 year when a single engineer can build the same system in 20 years?
A lot of those laid off were doing fine financially anyway unless they blew it all on stupid things.
I can see this being useful on public transport where you don't want to bother people while taking notes verbally. It's not all about avoiding connection.
Re:ChatGPT and Codex usage limits merging on Sunday November 01, 2026 @12:41PM (#50327786)
Once you start using subagents to get more done at once and split your work up into parallel subtasks it's very easy to blow through limits.
Usually an "alpha" implies it's at least partially working, even if it's quite buggy.
Re:Remove and Disable Apple Macos27 AI Models Tool on Monday October 05, 2026 @03:28PM (#49969353)
Going all the way to 100% doesn't automatically damage your battery. It's charging it to 100% all the time, and also operating it at 100% at long periods of time that reduces the lifespan.

I'm sure there's some arithmetic where more accurately charging to 80% instead of 85% wins out over never going to 100% in terms of battery life. Not saying Apple engineers did this, but I wouldn't assume they hadn't.

The reason the comparison is being made is because Jev and Luna 6 have similar levels of accuracy...
That's not one if, it's two big ifs. If you can to it offline. If you can batch. I wouldn't say that's all that common in the use cases Jev sells itself for. You often want the answer now, not "averaged across 20 items in a batch that took 20 times longer".

It's fair to note it, but I wouldn't say "batching solves this" so much as "batching can solve time insensitive use cases".

Yes. Not as fast/cheap as Typesafe claims, but lots of benchmarks suggest around 3-4 times cheaper, and 7-14 times faster.

- https://www.ml6.eu/en/blog/jev-vs-gpt-6-luna-vs-bert-text-cl... - https://tessl.io/blog/jev-is-136x-faster-and-27x-cheaper-tha... - https://x.com/fazxes/status/2100300097695232164 (this last one is Luna 5.6 but that isn't too different from 6 besides accuracy and cost)

Re:Remove and Disable Apple Macos27 AI Models Tool on Monday October 05, 2026 @04:20AM (#49962098)
What if I told you that unless the battery is occasionally charged to 100% to calibrate the readings, the firmware actually can't tell if it's truly charged to 80%?
Re:EVE Online moves to Python 3 on Monday August 31, 2026 @05:14AM (#49507510)
>The database doesn't sound like it'd be a factor, since the slowdowns are isolated to single nodes handling the area with players

It doesn't sound like it because you haven't been paying attention. By and large, the TiDi slowdowns are because of network IO (i.e. too many players connected to a single node), but the database causes stutters when large numbers of ships are exploded at once.

DB needs to update inventory, skills, implants, and killboards which requires multiple round trips. Moreover, while these round trips to the DB happen, the core processing threads often end up yielding waiting for the SQL Server instance to respond.

But again, I only mentioned it as part of the problem. The core of the issue is definitely Network IO. Someone activates a module or weapon, you need to send that info to 1-10k players as a packet update. That's the source of delays, not processing speed. Rust won't magically speed that up, the network layer is already written in C.

Re:EVE Online moves to Python 3 on Sunday August 30, 2026 @02:06PM (#49501161)
I didn't say anything about strongly typed languages being bad for prototyping. I specifically said Rust is bad for prototyping speed. Lots of high profile cases of Rust being abandoned (Witchbrook comes to mind as an example).

There have been lots of posts here about Rust being not the nirvana it's claimed to be for such projects. This one comes to mind https://loglog.games/blog/leaving-rust-gamedev/

I say this as a big fan of Rust. I use it for CLIs, microservice development and more. The borrow checker, traits, enums, etc. are amazing for maintainability, reliability and speed. Fast iteration where you'll want to completely redo a system at the drop of a hat? Rust is a royal pain in the behind.

Largely, proponents of Rust who push it for game development have their minds stuck in the solutions space and forget about the problem space. The fact that Rust was even proposed to fix Eve here is a huge example of solutions focused thinking (bad bad bad) because is misunderstands that Eve was never bottlenecked on processing speed of its physics or business logic.

Re:EVE Online moves to Python 3 on Saturday August 29, 2026 @06:58PM (#49494075)
Rewriting it in Rust isn't automatically faster and more importantly Eve's gameplay is constantly being iterated on and Rust has proven to be bad for that.

Moreover, most of Eve's bottleneck isn't single server speed, it's mostly network IO and database queries and latency. The big TiDi skirnishes in particular are slow due to this.

Re:Elevated Errors for Opus 5 on Sunday July 26, 2026 @07:10AM (#49056881)
I think it's not out of bounds to expect a company to go a little further to compensate for an issue. A prorated 1 hour refund doesn't reflect the reality that maybe that hour was more important to the customer because it was their only free time in the week. A free week is way too much but a free day sounds appropriate.
Re:Cruller: Bun's Zig Runtime, Continued on Zig 0.16 on Thursday July 23, 2026 @02:30PM (#49026084)
Well that would explain why you wouldn't need a git history.
Re:Cruller: Bun's Zig Runtime, Continued on Zig 0.16 on Thursday July 23, 2026 @11:02AM (#49022784)
I'm tempted to suggest you have encountered the issue but your team mates are shielding you from the consequences (with or without their knowledge).
Yeah I never get the "we knew about it internally" excuse. I can understand if another reporter got to it on the same day and they were in the process of mitigating, but even then they should have to prove it somehow.

I'm sure someone will tell me why I'm wrong but it feels like they're just dodging payouts. Reduces trust and motivation to report it.

Re:pgrust passes 100% of the Postgres regression tests on Saturday July 11, 2026 @07:37AM (#48871111)
I don't support this idea of rewriting everything in Rust but the answer to your question should be fairly obvious. Rust that compiles will generally be stable assuming you don't do a bunch of unwraps and panics. C that compiles can seem fine until it isn't.

LLMs still aren't as good at detecting C memory management issues as an experienced developer. With Rust, that doesn't matter as much because generally the compiler will tell the LLM when it's wrong.

This is all well and good in theory, but the number of times I've seen tests that don't actually test what they say they're testing is hard to count. Yes even when you encourage the developers to ensure the test fails first and do TDD. Tests help you ship with confidence but there's usually at least a few that are just passing by pure luck.

So no, I wouldn't judge a rewrite as being equal just because it passes the tests. That said, I don't think that means you shouldn't do it. You just have to be pragmatic about it.

Except all major social media sites are also corporations with their own interests. I'd rather the business model of traditional media that rides on journalistic reputation to a recommendation feed where the only job of it is to keep you on the site, especially when said feed can easily be manipulated.

No media organisation is perfect but your description of social media as some nirvana of decentralised truth is very questionable.

Re:Toshifumi Suzuki, founder of 7/11 Japan, has died on Monday May 25, 2026 @11:09PM (#48274536)
For what it's worth, this is commonplace in Australia too. I feel like you're describing a general safe country thing. I've lived in Japan so I know it's probably one of the safest places in the world, but I feel like what this thread describes is more US/Canada/some Euro countries being particularly dangerous, and not Japan being uniquely safe.
Re:Haskell Foundation 2026 Update on Thursday May 21, 2026 @05:18AM (#48219894)
I think the main reason more time might be spent thinking is because there's relatively less training data on Haskell out in the wild, meaning an agent may have to check back and forth with static analysis to figure out what's valid.

Compact syntax is generally only a good thing for LLMs because it saves context windows and tokens.

Re:XS Programming Language on Sunday May 17, 2026 @05:29AM (#48167360)
Plenty of valid reasons to pick C, memory safety isn't a reason to trade off all other possible benefits. One big reason is portability, you can't compile Rust for example for certain targets.
Do you need a reliable edge or just a slightly better than average edge?
Re:LittleSnitch for Linux on Thursday April 09, 2026 @10:14AM (#47704067)
I mean, supply chain attacks are a thing that could have happened even in the earlier days. Linux almost got backdoored in 2003.

Also with the number of remote code execution exploits that have occurred in Web browsers over the years it's hard to know for sure if what you installed hasn't been hijacked unless you spent all your time on gnu.org

Re:Atlassian to cut roughly 1,600 jobs in pivot to AI on Monday March 16, 2026 @09:08PM (#47407336)
No, there was a big internal project (which they communicated publicly about - search for the blogs relating to it) to address it that involved roughly a year of effort from a big chunk of the developers.
Re:Atlassian to cut roughly 1,600 jobs in pivot to AI on Monday March 16, 2026 @09:03PM (#47407297)
Rovo is backed by the typical LLM providers in general, Atlassian isn't training its own models.
Re:Atlassian to cut roughly 1,600 jobs in pivot to AI on Thursday March 12, 2026 @09:03AM (#47350000)
If you're experiencing this you're either a very junior dev or you're not as senior as your title might suggest...
Re:Atlassian to cut roughly 1,600 jobs in pivot to AI on Wednesday March 11, 2026 @11:16PM (#47345981)
You're assuming performance has been the core priority, or even a priority at all, and I think this is a bad assumption to make. I would estimate a much smaller number of people-months of work if I were you.

Dev users assume the only problem a product can solve is performance, when there is a lot more than that in reality.

Re:Linux gamers on Steam cross over the 3% mark on Sunday November 02, 2025 @04:06PM (#45793454)
Or, you know, most steam deck users aren't using them constantly and so they don't get picked up in the survey.

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