Qualadore
Rarely with these SRS services do you see actual high-quality decks that outdo public Anki decks, which is a shame because it would be a great way to add value.
Speaking completely personally, forgetting a lot of information is the easiest way to ruin my motivation to learn a topic.
[0] https://link.springer.com/article/10.1007/s10648-022-09677-2
Cheating is a major problem, but I think the benefits (at least societally) would greatly outweigh the costs. I know sometimes courses don't change enough to make releasing solutions to assignments from past years a viable compromise.
Discord's biggest advantage in my eyes is that it makes it easy to build a critical mass of users. This makes it easy for newcomers to get answers to questions quickly.
I prefer Blender's approach of heavily prioritizing users over developers [0]. It's been a huge success.
> Manageable scope.
> They did their homework.
> They mix qualitative and quantitative methods.
> Objective measure of Defects.
> Really, _really_ good experimental setup.
> And then an ethnography.
[0] http://www2.unibas.it/gscanniello/Giuseppe_Scanniello%40unib...
Maybe during debugging I consider the strategy of writing a minimal reproduction, but decide it's too time consuming. Then after reviewing the video, I can see that it would've been much faster if I had just written the reproduction to begin with.
Taking breaks does interfere with this, but I still think it's often a good idea.
Another strategy is to add assertions for your hypotheses, which can sometimes be preferable to logging.
With Qubes you already by default have local root [0], because LPE is usually almost a forgone conclusion if the attacker has a sandbox escape.
> A Xen 0day, alone, isn't useful.
I don't think there any attackers with the interest and capability to acquire a Xen sandbox escape that wouldn't readily have access to browser 0-days, unless the target is using something like Tor Browser Bundle with JS, SVG, and PDF.js disabled.
It helps that seriously marketing a Roblox game costs < $1k USD always, usually < $200 USD. It's not easy to generate a loss, even when including production costs. That's the tradeoff.
Successful games subsidize everyone else, which is not comparable to Steam or anything else.
Collectible items are fine and can't be exchanged for USD, Roblox can't arbitrate developer disputes, "black markets" are an extremely tiny niche. A lot of misinformation.
It's annoying to see these videos brought up every single time Roblox is mentioned anywhere for these reasons. Part of the blame lies with Roblox for one of the worst PR responses I have seen in tech, I suppose.