Plagman
Re:CopyFail was not disclosed to Gentoo developer
on Thursday April 30, 2026 @04:20PM (#47967715)
loader
Re:Meta Is Using the Linux Scheduler Designed for Valve's Steam Deck o...
on Thursday December 25, 2025 @12:24AM (#46382298)
The Elden Ring stutter work was unrelated to this effort, it was work in vkd3d-proton by Hans-Kristian Arntzen as part of our open-source graphics effort.
Re:FEX-emu – run x86 applications on ARM64 Linux devices
on Friday November 21, 2025 @12:00AM (#46001388)
I would keep in mind that the results reported there are likely quite a bit lower (in terms of CPU-side performance) than what you could achieve in practice, because it's running all of x86 Steam+Proton in the emulator. In a pre-configured environment (like SteamOS for ARM), the Steam client and Proton itself would be native ARM code, and emulation would stop at the win32 API boundary (or at certain critical libraries' APIs if you're using Linux apps).
Re:Show HN: Cs16.css – CSS library based on CS 1.6 UI
on Friday January 24, 2025 @06:33PM (#42817979)
Re:Van Gogh, AMD’s Steam Deck APU
on Sunday March 05, 2023 @09:34PM (#35036866)
The L3 finding on Linux is likely caused by the C3 entry cache flush, which goes away in our upcoming 6.1 kernel. It doesn't affect most game workloads but can be a real performance problem in some specific cases.
https://lore.kernel.org/lkml/CAJZ5v0jWX=H=aZ25PzHdH05bRJvtYb...
The way the benchmark works likely triggers it consistently.