MrMetric
I've never once touched the multiplayer mode. I don't recall seeing the option for it. I mean, I'm sure it's there, but I don't remember it, which means I've never clicked on it. So, yes, single player campaign only. A decent amount of the original, and then about half a level of Brood War when I skipped forward one time.
Wow, that sounds like a hella lotta workers. I vaguely recall trying that in a mission or two where I had severe resource problems, but then I didn't have enough offensive units and ran out of minerals by mining them too fast. Hmm... I remember getting frustration-curiosity a couple times and checking YouTube videos of how people beat missions I was completely stuck on, and being very unsatisfied because what I saw worked when I tried it myself but I didn't understand it (I can tell I didn't understand it because I don't remember it).
I didn't know there's a speed setting. That could make missions less of a long-ass slog, although, uh, controlling every unit at once? That sounds like a massive amount of busywork and I'm not confident I could pull it off (unless I'm misunderstanding what you mean). What I meant by "slow" is the missions can drag on for a reeeaaaally long time, and by "clunky and fiddly", I mean it was hard to make things happen because of all the... not sure how to describe it. I guess I'd want to change the speed lower, but then everything would take too long ¯\_(ツ)_/¯
And if by "the genre" you mean real-time strategy games, StarCraft is the only one I have any level of familiarity with, so if it assumes you already know that stuff, then that's probably a problem. When I said it's "a confusing sequence of disconnected events", I mean I couldn't correlate most of what I did to any of what happened. It was just random stuff happening most of the time, and when I changed my approach, I couldn't predict what the outcome would be and no significant learning occurred.
Despite all that, I really do like the game (wouldn't be talkin' about it so much if I didn't). I appreciate your advice, too. I'll have to see if I can get the thing running again.
1. I do it manually over however many minutes. Works if there aren't too many (especially if the pattern is too complex to trivially automate).
2. I make a Python script for it. No way I'm renaming a thousand files by hand.
3. I don't do it. Too much work. The problem lingers forever.
Or these days,
4. I make an AI datacenter eat another town's water supply.
I've never used Emacs. I tried vi(m) nonconsensually and had to google how to exit. A while later, I tried it intentionally and hkjl navigation didn't work because I use a custom keyboard layout, so I never touched it again. Sublime Text and its many cursors for the win!
I'd love a way that isn't miserable to do such a common basic task.
Or blacklist the TV's MAC address in your router settings. Didn't think of that first for some reason.
For example, the Circle compiler extends C++ with its `#feature` directive: https://github.com/seanbaxter/circle/blob/master/new-circle/...
Sadly, the closest I've personally seen to this sort of thing in widespread use is `"use strict";` in JavaScript, which is only a single binary switch. You can't, say, turn on a new keyword, disable a keyword, switch to a different incompatible version of some browser API, etc.
I encourage all language designers to include a feature mechanism in a forward-compatible way. Don't overthink the difficulty: It doesn't need to do anything at first, it just needs to not be a parsing error. Treat it like a comment. FYI, this is the same as having a version number or header size in a binary file format's header, which all sane formats have (there are a lot of insane formats out there...).
Also, I don't insult or look down on sick or disabled people. Why are you?
You may also consider this from an evolutionary angle. Mammals such as us are not meant to sit inside at a desk all day (whether that's school or any other menial work), so it's no surprize that doing that alters and impairs development versus the conditions we evolved to live in. It's really easy to encounter the biological equivalent of undefined behaviors and invalid state in modernity. If you don't know what I mean, here's an easier to see example: It's well-known in recent years that myopia (shortsightedness) is predominantly caused by insufficient exposure to sunlight as a child. As an aside, I find it very interesting that the reason sunlight exposure matters is it elevates dopamine in the retinas, and eyes with dopamine deficiency don't develop correctly.
Another angle is mental exercize: It's more difficult to physically exercize with ADHD, but it's possible, so mentally pushing past the difficulty (or, more likely, having someone encourage you and help you) can train you to do that with other things and teach you how to self-manage your symptoms with mental decisions / willpower. This is a pretty poor solution on its own, but it's a great force multiplier when combined with other strategies.
Dr. Russell Barkley has good explanations of what different prescription ADHD drugs do, which I find gives insight into what's going wrong when you have an executive dysfunction: https://www.youtube.com/watch?v=LnS0PfNyj4U
In particular, the emotional blunting effect of stimulants erases the thought that what you do might not be good enough. You no longer care about what others think, so you can just do what you want to do. I personally find this also makes me a callous asshole if I'm not careful, which I believe is related to the modern epidemic of coffee zombies.