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LurkingPresence

Wouldn't it be smarter to start with a smaller project? Like maybe do the Chicago airport project before tearing up the east coast for a super tunnel. That seemed to work for Space X (start small, iterate).
Re:Is the F-35 a Trillion-Dollar Mistake? on Tuesday April 04, 2017 @08:05PM (#14038479)
Here is a really great write-up on the F-35 from Quora: https://www.quora.com/What-are-your-thoughts-on-the-F-35-Lig...
I think you hit the nail right on the head. I believe there has been research with rats on this type of thing (sorry I don't remember the name of the study). The sort of 'ambiguous' stress of modern life is much harder on the body/mind than say, being chased by a tiger.
I really didn't like the 'bee' episode because it brushed a frightening ecological disaster under the table so it could have an episode about how mean people are on twitter. Really?

Even if we could construct something like those robot bees, what effect would that have on the surrounding eco-systems? What happens when a bird or a frog eats some little carbon-fiber robot? I feel like they squandered a more interesting premise in order to tell a sillier one.

I am not a marine biologist, but is it possible that there is a different substance (maybe something artificial) that could be dumped instead of iron to encourage algae blooms without the associated toxicity? Obviously that would raise the cost. Or maybe iron + substance X to suppress the formation of toxic blooms?

Maybe there is some sort of trade off point here. Where the C02 reduction saves more wildlife than what ends up getting killed off by the toxic blooms?

Re:Why Learn to Program in C? on Monday February 01, 2016 @01:52PM (#11014238)
What book (or other method) would recommend instead of K&R? (I agree with your point, I'm just curious)
Re:StarCraft: The past, present and future on Monday November 09, 2015 @02:21PM (#10535152)
I'm glad someone is finally saying this. Gaming seems to suffer from a serious inferiority complex, where they hope by mimicking the dominant art forms they can gain legitimacy. So a game like Bioshock is seen as superior to a game like Ms. Pacman because it has all these "movie-like" qualities. It has nice production values, and a narrative, a soundtrack. In reality I think 20 years from now you will still have people trying to break high score records on games like Ms. Pacman and Donkey Kong whereas Bioshock will be seen the same way we look at games like Night Trap today.

I think the most damaging idea to ever enter gaming is the myth that it's primarily a 'narrative' medium. That is horribly reductionist and limiting. Games are about narrative generation, not narrative delivery. That's the beauty of it. Each starcraft match is a narrative in the same way a professional chess match is a narrative. I think this is why let's plays are so popular. You aren't watching to get the game's story, you are watching to get the specific narrative that is created by a certain person playing the game.