Katharsas
IMO it is more polished, built-in effects are better, runs stable on Windows for me (so you can try it anytime before switching to Linux) and it looks nice.
I was editing video gameplay footage with kdenlive some time ago (on Windows) and it was indeed very hard (and also crashed a bunch). In fact i think i switched when i also wanted to overlay text in a certain way (a timer in my case) which seemed to be impossible to make look halfway decent.
That version of Doom is not running on Electron directly. It is running on v86, which is a x86 WASM emulator, so essentially the entire graphics stack of the game and the entire OS its running in is emulated.
The resulting performance characteristics have absolutely nothing to do with a normal Electron app.
> When we talk about efficiency of (other) electron apps made for productive use
Other electron apps for productive use is what the post is specifically NOT about. I find it higly irritating, when comments like yours are used to inject the never-ending and frankly tiring Electron-performance discussion into anything Electron related, drowning out discussion that would actually relevant and on topic.
Searching for "command line argument parser java" immediately leads you to libraries and infact lists of libraries (see https://stackoverflow.com/a/7829772), of which most are going to be available on Maven Central.
Then you do your research that the library you are looking at looks valid and is trustable (!) by checking out the info available on it, maybe make another search to find opinions on it.
Then when you have decided to try it, look at its docs to find out where it s located on Maven Central and use it from there.