JacobKyle
We've been working on it in secret for a couple of years, and just launched it in December.
The Hololens still has a lot of issues, the FOV's crappy, hand tracking needs a lot of work, occlusion isn't great, etc. but tracking is one place that they're top of the game.
I think it's actually a really smart approach. MS spent ~2 billion and multiple years of R+D to get the Hololens built. Snapchat's coming at it from another angle, start simple and build up with each successive generation. The fact that they already have people clamoring for something this basic is telling...
Positional tracking is a really challenging problem with a lot of limitations. If they were using computer vision to track the controller it would need to be held within the device's FOV and have identifiable elements such as a marker or LEDs. There are other approaches, but nothing I've seen that would work well on an HMD.
I've been working with AR/VR for the better part of a decade, and controller tracking's come up several times. I can tell from my own work that the device they're showing off is IMU only. It's too bad, something equivalent to the Vive controllers for mobile VR would be fantastic.
And at the end of the day - you're right. If it was spatially tracked then they definitely would have mentioned it.
This is a full-time on-site role in an accelerator/incubator startup funded by of one of the worlds largest technology companies. We’re a small group of programmers, artists and hardware designers. Attention to detail, strong communication skills, an ability to do design and implementation from end-to-end are critical.
Check us out at http://liminal-ar.com/#intro
Core requirements:
- Extensive experience building games in Unreal Engine
- Knowledge of blueprints customization
- The ability to script VFX animations in UE4
- Strong C++ / C# skills with the ability to code and architect gameplay mechanics
- Experience building complex technical products
- Comfortable with version control
- Good background in 3D and applied mathematics
-Direct experience using VR/AR devices such Oculus Rift, Razer Hydra, Leap Motion etc is a plus
This is a full-time on-site role in an accelerator/incubator startup funded by of one of the worlds largest technology companies. We’re a small group of programmers, artists and hardware designers. Attention to detail, strong communication skills, an ability to do design and implementation from end-to-end are critical.
Check us out at http://liminal-ar.com/#intro
Core requirements:
- Extensive experience building games in Unreal Engine
- Knowledge of blueprints customization
- The ability to script VFX animations in UE4
- Strong C++ / C# skills with the ability to code and architect gameplay mechanics
- Experience building complex technical products
- Comfortable with version control
- Good background in 3D and applied mathematics
-Direct experience using VR/AR devices such Oculus Rift, Razer Hydra, Leap Motion etc is a plus
It's a good play by apple too. It almost brings them up to speed with the other major players. MS has the Hololens team, google's got Tango, Oculus has been snapping up computer vision companies left and right. Up until now Apple didn't have anything in the AR space.
Metaio had a strong computer vision patent portfolio too https://pbs.twimg.com/media/CGGGaveUgAAKFje.jpg:large
It's a good play by apple too. It almost brings them up to speed with the other major players. MS has the Hololens team, google's got Tango, Oculus has been snapping up computer vision companies left and right.
Metaio had a strong computer vision patent portfolio too https://pbs.twimg.com/media/CGGGaveUgAAKFje.jpg:large
This is a full-time on-site role in an accelerator/incubator startup funded by of one of the worlds largest technology companies. We’re a small group of programmers, artists and hardware designers. Attention to detail, strong communication skills, an ability to do design and implementation from end-to-end are critical.
Core requirements:
- Extensive experience building games in Unreal Engine
- Knowledge of blueprints customization
- The ability to script VFX animations in UE4
- Strong C++ / C# skills with the ability to code and architect gameplay mechanics
- Experience building complex technical products
- Comfortable with version control
- Good background in 3D and applied mathematics
-Direct experience using VR/AR devices such Oculus Rift, Razer Hydra, Leap Motion etc is a plus