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Halop

Re:Ripper: Story of the Egregiously Bad Videogame on Thursday October 10, 2019 @08:00AM (#21213422)
Ah yes by Spoony, that was my first thought when I read the title. Another tragic tale of an Internet celebrity.
For me Hearthstone is a big offender of the practice - the way they gate the new cards behind an expansion pass which you have to pay for is very predatory, not to mention a portion of newest cards always form the metagame as they suffer from power-creep.
Re:A map showing the steepness of streets (2013) on Monday September 10, 2018 @03:25AM (#17950028)
Yeah I feel like this is re-inventing the wheel - as a topographic map is a solved problem from (100?) years ago. Regarding the learning curve - it takes a maximum of 15 minutes to understand how to read them. After you 'get it' you can visualize the flat map in 3d.

The one issue of using topo maps for city navigation is that the contour lines are sometimes hard to make out when having buildings, streets and other noise in the foreground (I'm using OsmAnd contours as an example).

The blog post itself is really nice of how it goes in-depth. The final product reminds me of those ski-resort maps that show the downhills. The final product works really well as a tourist informational map.

Re:Designing Google Maps for Motorbikes on Thursday July 05, 2018 @03:04AM (#17461377)
I feel you - I have tried attaching my android watch to the handlebars and functionality wise it's perfect UI for navigating.

However it takes about 10 seconds for the screen to dim to the monochrome power saver mode and then it's impossible to see anything during daylight.

Android wear does not support a permanently on screen all the time and I would totally buy a cheap device like that just for navigating.