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FallAlis

Re:Ask HN: What are you working on? (September 2026) on Tuesday September 08, 2026 @06:56AM (#49608579)
Building ALIS, an open-source Unreal Engine 5 survival project. I’ve generated two large-scale environments based on real cities: Manhattan and Kazan. The world pipeline reconstructs terrain, roads, buildings, water, and vegetation from real geographic data. https://github.com/fallintodusk/alis
Re:Ask HN: What are you working on? (August 2026) on Monday August 03, 2026 @04:15AM (#49152721)
Building ALIS, an Unreal Engine 5 survival prototype set in one reconstructed post-apocalyptic real-world city location. The public source and Windows release, with documented component licenses and GPG-signed checksums, are on GitHub: https://github.com/fallintodusk/alis. Lately: tuning the metabolism system -- vitals run on real medical timelines (dehydration kills in days, starvation in weeks, compressed for play), ending in a dying state you can't just power through.