EndsOfnversion
Without the contributions of millions of others on a daily basis you’d have nothing.
But I think pouching the payload (presumably forming the structure around the payload) just translates the problem into holding a 8kg steel block to the ceiling with 1cm square of paper formed into a harness, and expecting it to hold for weeks.
Either way - hopefully it will be addressed in a follow-up
And even if you can find some magic superglue left in the tube to hold it there, it has to hang there for weeks: A cubist sword of Damocles.
I’m very skeptical about Spinlaunch, but even if you can pour enough epoxy over something to allow it to survive 10k Gs for a few minutes, I am not sure you can scale it to 100k+ Gs for weeks, for a postage stamp sized payload that has to be almost perfectly flat - that just seems like a completely different problem domain.
I think the idea bears further investigation, but the omission from the paper feels a bit odd.
Good luck with the novel!
I am not sure that anything useful could survive that kind of sustained crushing acceleration. By comparison a rifle bullet being shot is around 100k Gs for millisecond , this would go on for weeks or months.
The reduced 24-bit address bus was never a significant bottleneck during its commercial lifetime, as little consumer software at the time would require more than 4mb of RAM, and by the time it did the 486SX (32bit busses with no maths coprocessor) was the new value champion.
The rest of the world having to clean up the mess left by the Soviet Union (paying for the cleanup and decommissioning of nuclear submarines, Chernobyl, rebuilding eastern Europe) may have a lot to do with the anti-Soviet attitude.
Have you ever wondered if maybe that (and by extension your attitude to it) is part of the problem?
But oh wait - that would make it much harder for IOC members to extract bribes… so it’ll never happen.
1) the variable frame rate: live action is 24p anything with CG is effectively 60p (both in a 60i container). This is difficult to do in HD.
2) a lot of the source materials for the CG are scattered to the winds, and the surviving stuff is in semi-obscure formats, that make re-rendering expensive.
A few people on youtube have posted fan restorations of the CG based on source-material that have fallen into their hands, and it looks pretty good… but I can’t see WB making the same effort to restore the CG further. Maybe as AI upscaling improves - it might look better.
3) Questions around 16:9 vs 4:3 framing.
Either way - great show - but HD doesn’t do some of the aets any favours.
The command systems train as lance smashing into the inverted chalice (grail) dome of the station at the end. Death by water. Running round in a ring, Tons of other parallels if you dig/squint.