DannyWebbie
Re:How Kernel Anti-Cheats Work: A Deep Dive into Modern Game Protection
on Monday March 16, 2026 @08:27AM (#47398044)
Afaik Vanguard (Anticheat of League of Legends, Valorant, other Riot Games titles) requires secure boot. This is pretty quickly getting to where mobile phones are today when it comes to disadvantages of opting out of trusted computing.
Re:VMware Fusion Pro: Now available free for personal use
on Tuesday May 14, 2024 @03:15PM (#40358986)
Primary IDE for Unity and Unreal. Microsoft has been extending beyond Microsoft platforms, so I imagine a decent chunk of Visual Studio use is for cross-platform development.
Re:Leaving Rust gamedev after 3 years
on Friday April 26, 2024 @07:46PM (#40175574)
It was changed to being able to keep the old license if you don't upgrade to Unity 6 or beyond. They added 2.5% revenue share as an option to the flat runtime fee to make sure you can't end up in a situation where you are losing money per user just from the runtime fee alone. Unity by default charges for whichever ends up cheaper.
Re:Paying for Cloud Storage is Stupid [video]
on Sunday March 31, 2024 @11:06AM (#39884923)
ZFS misconfiguration IIRC. My understanding is that they are knowingly keeping the raw project files of finished projects on a relatively weak setup because they don't believe the data to be important and don't want to pay a lot to keep it. Actually important data is likely handled with a bit more care.
Re:Murder is a pixel art ECS game engine in C#
on Sunday December 10, 2023 @03:43AM (#38590143)
Unity is leaving quite a bit on the table by not being on a modern version of .NET. Unity's C++ side seems to have (or had) assumptions about the garbage collection. Progress and challenges on .NET in Unity can be seen in this frequently updated forum thread https://forum.unity.com/threads/unity-future-net-development...
Unity's long term plan appears to become more tightly integrated with .NET and to avoid maintaining their own .NET stuff.
Re:Simulation Islands
on Tuesday October 10, 2023 @07:16PM (#37838995)
Curious looking new setting in Unity alpha seems to suggest that swappable physics engines for GameObjects might be coming.[0]
Swapping physics engines for Unity's ECS world should already be very doable, but people understandably aren't leaping to it.
[0] https://forum.unity.com/threads/multiple-physics-options-for...
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours)
on Thursday October 05, 2023 @05:12AM (#37776429)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
Re:How small is the smallest .NET Hello World binary?
on Monday July 10, 2023 @05:16AM (#36663855)
Unity can hit below 3MB[0]. Afaik Godot builds are a bit larger due to limited code stripping and builds not being compressed out of the box.