Brashman
Re:Haruki Murakami: The Moment I Became a Novelist
on Saturday August 01, 2015 @10:38PM (#9989519)
Re:A College Without Classes
on Friday July 31, 2015 @05:47PM (#9984731)
I spent a term at Cambridge in Electrical Engineering. Our tutorial sessions were very similar to recitations in America and classes still had traditional lectures. I'm not sure if this is different for other fields.
Re:In Turnabout, Disney Cancels Tech Worker Layoffs
on Wednesday June 17, 2015 @01:14PM (#9733534)
I would imagine permanent punishments would just cause companies to dissolve and reform through some paperwork acrobatics (similar to bankruptcy processes like New GM).
Re:MIT cheetah robot lands the running jump [video]
on Friday May 29, 2015 @10:58AM (#9624922)
Grad students are cheaper than a robot.
Re:Database of all Marvel characters
on Wednesday April 15, 2015 @01:09PM (#9382442)
How are the results sorted? When I search "Spider-man", the first result is Boomerang, and none of the results on the first page are for the Peter Parker Spider-man (result #2 is Ben Reilly Spider-man).
Re:Elevator Saga – An elevator programming game
on Thursday January 22, 2015 @04:43PM (#8931942)
Guess, I got lucky, haha. I should probably go back to challenge 2 and learn how to program these then.
Re:Elevator Saga – An elevator programming game
on Thursday January 22, 2015 @04:33PM (#8931879)
I got to Challenge #5 by just having the elevators go to every floor like in the first example. It'd be nice to have an earlier challenge with only a single elevator force you to have a more complex controller. With 4 elevators going at a time, it's harder for me to "debug" and figure out how to use the API.
Re:Ten seconds of math
on Wednesday November 26, 2014 @03:32PM (#8664436)
Does it speed up or end eventually? I stored up 150 seconds left before I decided to quit (score of 2529).
Re:Jetpack helps soldiers run faster [video]
on Wednesday September 10, 2014 @01:54PM (#8297913)
11 pounds is light by military standards.
Re:The 10,000 Hour Rule Is Not Real
on Thursday August 21, 2014 @09:05AM (#8207124)
Yes, too underwhelming to catch on as much as Gladwell's interpretation has. However, it actually makes an important point: even if you're talented, it requires practice to really become an expert.
Re:The 10,000 Hour Rule Is Not Real
on Thursday August 21, 2014 @07:26AM (#8206801)
I thought that the original study was just showing a correlation. That is, that experts typically had 10,000 hours of practice into their field of expertise. People have claimed causation since then (i.e., 10,000 hours guarantees expertise). The weaker claim that 10,000 hours of practice is necessary (but not sufficient) in order to become an expert seems reasonable to me.
Re:I created my own MMO and lost 100 pounds
on Tuesday July 29, 2014 @04:04PM (#8104648)
I did relatively little reading when I was playing WoW hardcore. Although quests had a load of flavor text, I would just key in on the how many and what I had to kill.
Re:The Suburbs Will Die: One Man's Fight to Fix the American Dream
on Tuesday July 29, 2014 @03:03PM (#8104260)
On the other hand, I don't really see the need for stores to be unique. I go to stores to buy things. If they have what I need, that works for me. I think it's easy to associate big box stores with the ones that people tend to dislike, but there are also high quality places like Wegmans that are still big box, suburb-y stores.
It seems that much of the suburb vs. city debate comes down to culture and personal preference.
As written, that INIT section is really going to limit clock speed. I also don't understand why currentState is double clocked.
It sounds feasible, but I believe you would also have to augment data values in memory with this type. Every 32 bits in memory would also need a few bits associated with it for type and the memory buses would need to be widened to move these around.
Re:The Joy of Typing
on Friday June 20, 2014 @02:36PM (#7922102)
I was a college student during this time. I feel like people my age all ended up proficient at typing because of instant messenging (not just the "computer guys"). It was my preferred mode of communication of in high school (especially since this was pre-smartphone). I'm definitely surprised that they found typing speeds that slow.
Re:Is College Worth It? Clearly, New Data Say
on Tuesday May 27, 2014 @01:41PM (#7805725)
Ah, right. id is the first thing I think of with Carmack. I'd forgotten about Armadillo.
Re:Is College Worth It? Clearly, New Data Say
on Tuesday May 27, 2014 @01:19PM (#7805580)
... who is in software development?
Re:Boosted's Electric Skateboard (YC S12)
on Monday May 26, 2014 @09:21PM (#7802392)
Boosted is using Loaded longboards which are high-quality longboards. As a longboarder, it gives me confidence that the board will be fun to ride as opposed to being just a plank of wood on wheels. On the other hand, those Evolve boards look decent. The costs of all of these are really too high for me right now, so I'll admit I haven't seriously looked into it.
Re:An earth-cooled beer dispenser
on Friday May 23, 2014 @12:08PM (#7789934)
15 feet sounds pretty deep to dig to install something like this. Any idea what the temperature is like 2-4 feet?
Re:Running Out of Power in a Tesla on the Side of a Highway
on Tuesday April 29, 2014 @09:51PM (#7671124)
50 meters is the difference between making it and having to push the car to make it. It'd make for a funny story, but you're not going to be kicking yourself for leaving the display on.
Re:Sweden: The New Laboratory for a Six-Hour Work Day
on Monday April 28, 2014 @05:12PM (#7663112)
My experience in the US is the same. 9-5 is just a saying. More typically a work day is 9-6 or 8-5 to account for a 1 hour non-paid lunch.
Re:VHDL Verification Course
on Saturday April 19, 2014 @03:48AM (#7612880)
High level synthesis for C is not quite there yet to be used as a replacement for Verilog or VHDL, especially for high performance hardware. Verilog and VHDL are still commonly used for hardware design.
Re:Affordable, automatic sit-to-stand desk
on Wednesday April 02, 2014 @01:30PM (#7517279)
That might just be the weight that it can life from low to high height. It might be able to still support more than that when static. It would be good to know what it can support statically.
Re:How many 32-bit RISC CPUs fit in an FPGA? Now vs. 1995?
on Thursday March 27, 2014 @09:12PM (#7484660)
I think a big reason is the chicken-and-egg problem. GPUs gained large spread adoption because of their use for gaming. It's only relatively recently that they've been exploited for more general compute purposes. There hasn't really been a "killer app" for FPGAs that warrants many people to have one.
Re:How many 32-bit RISC CPUs fit in an FPGA? Now vs. 1995?
on Thursday March 27, 2014 @09:09PM (#7484650)
Take a look at VTR (formerly VPR): http://code.google.com/p/vtr-verilog-to-routing/. It's an academically developed tool for doing FPGA place and route. At the end of the day, you'll still need to use the proprietary tools to convert to the appropriate bitstream, but this an open source solution for the "heavy lifting" portion. However, last I checked the solutions produced by VPR aren't as good as the commercial tools.
Re:“The Mill” – It just might Work
on Thursday March 27, 2014 @02:07PM (#7482093)
From what I've seen and heard in the (academic) computer architecture community, performance and power gains often diminish when moving from theory to simulation to RTL and into silicon (It seems the Mill team is aware of this too). Thus, I tend to be skeptical about large performance/power gains. On the other hand, it's not entirely unreasonable that VLIW could see these gains. I'll be curious to see what happens with Mill. It seems to me the biggest challenges with VLIW architectures are on the compiler side and the need to recompile legacy code.
Re:“The Mill” – It just might Work
on Thursday March 27, 2014 @10:05AM (#7480438)
What differentiates Mill with Itanium?
Also, what are the 2.3x power/performance improvements based on? Is there silicon for this?
Re:Fluke owns trademark on multimeters with "contrasting yellow border"
on Wednesday March 19, 2014 @11:09AM (#7429107)
Given that it's Sparkfun, red would have seemed to be the obvious choice.
Re:Show HN: I've been making one HTML5 game per week. Here's my 10th game
on Wednesday March 12, 2014 @03:19PM (#7387657)
I ran into the same jump issue. Playing with two hands (one for right one for jump) seemed to help. Maybe it has something to do with rapid consecutive inputs being lost.