Banderly
We’re evolving the architecture of a mission-critical justice platform and looking for a hands-on Principal Engineer.
We are looking for a track record of reducing complexity and an appreciation for databases as foundational pillars of correct applications.
We value engineering judgement over specific frameworks—if you’re a great engineer who can ramp up quickly we want to talk.
Apply: https://careers.publicsectorresourcing.co.uk/en_GB/careersma...
It's like a nightmare where you can't move and nobody can hear you scream. You can only watch the inevitable disaster unfold.
The consequence has been catastrophic data consistency problems and the whole programme rapidly grinding to a halt.
I think the problem is the overly broad definition of 'business logic' that encompasses everything from data integrity to presentation logic.
https://www.top500.org/list/2017/11/?page=1
Given bitcoin's current throughput that's about 1 exaFLOP equivalent per bitcoin transaction.
There is no wealth being created here, merely a lot of wealth being rapidly redistributed with a great proportion of that literally turned into heat.
This will not end well.
If it succeeded in displacing existing currencies as you attest, it would amount to an unprecedented and catastrophic redistribution and concentration of wealth.
80% of all bitcoins that can ever exist have been mined and are already owned; this is a monstrous design decision far more unjust than the inflation bitcoin sought to prevent.
Our current corrupt and stinking financial system is far preferable to the neo-feudal world of bitcoin where all spending power is concentrated in the hands of a tiny number of tech overlords who had the sheer good fortune to literally own all the money.
Should we expect weather forecasters to ditch all their existing infrastructure and move to improbable?
Something doesn't add up; simulations are not MMOs.
I'm talking about the non real time simulations of cities, traffic etc in your promotional material.
If a simulation does not have a real time requirement then what's the advantage of improbable?
If you want to simulate a new bus route then run an offline simulation using whatever tools you like with as much complexity as you like.
In fact you'd likely want to run your simulation much faster than real time to answer specific questions quickly, like finding traffic or passenger hotspots.
I doubt you'd want to sit there watching virtual buses driving around a 3d city, but rather quickly see heat maps change as you play with parameters.
I don't see the need for this tech in the high fidelity city simulation cited in the linked article: that would much easier to implement as an offline simulation.
Training seems like the most likely usage: eg. disaster response or large scale military scenarios.
I have to agree with the earlier poster that tech is not the limiting factor for massively multiplayer games.