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Re:Flecs – A fast entity component system for C and C++
by ajmmertens on Tuesday April 04, 2023 @04:22PM
(#35445384)
Or if you want code that's easier to extend, read and don't want to do your own memory management.
Here's a bit of code from that project that generates a monster: https://github.com/tmewett/BrogueCE/blob/master/src/brogue/M...
It just allocates an object per monster, followed by initializing a long list of members that presumably just gets longer as more game systems get added.
The same code in ECS would look a lot simpler, and probably perform better/have better cache locality.