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Re:Apple Terminates Epic Games' Developer Account by kalleboo on Saturday August 29, 2020 @12:02AM (#24313362)
> Hint: it is around 51%

And if you look at App Store revenue share, which is probably more relevant in this case (developers need to target the platform where the revenue is), it's closer to 70%

Re:Apple Terminates Epic Games' Developer Account by jkelleyrtp on Friday August 28, 2020 @11:57PM (#24313332)
I don't see a way in which Apple is abusing its monopolistic threshold within its competition. Apple slides in at 45% of phone purchases in the US market. That's 122 million people choosing something else. Now, that's not marketshare, but Apple has convinced consumers that their product is worth the markup - clearly evident by the increased marketshare.

I don't understand the desire to regulate a business that has clearly demonstrated value in a highly competitive market - if you don't want an iPhone, join the other 122 million Americans or 2.3 Billion people with an android.

_You_ may believe

> Q.E.D. Apple has monopolistic power in the U.S. and needs to be dealt with.

but by and large, monopolistic control and anti-trust cases are only brought to court if they are used to negatively impact consumers. In Apple's position, they believe they are doing the better thing for the consumer. If their argument holds water in court, then who is the US government to tell Apple if that business strategy is sound? If the market wants something different or better, then it will decide.

Things would be different if Apple were attacking other platforms, but instead, they're simply moderating their own.

Re:Apple Terminates Epic Games' Developer Account by thdrdt on Saturday August 29, 2020 @02:36AM (#24314137)
I think your point are all valid.

The real question is: Can Apple prove that they are the only one that can provide a store that will keep their customers safe? Because that's what this is about. Epic wants a different store, Apple will argue that they are the only safe store for iOS.