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Certainly one difference is this: if I’m developing a one-off tool, or simply in early stages of development, it’s closer to being in a driving simulator with the seatbelt unbuckled.
Not every line of code is life or death.
Re:Why I Don't Like Golang (2016)
by solarkraft on Wednesday June 12, 2019 @05:37PM
(#20169591)
To expand on the metaphor: Imagine driving slowly and having to jump out of the car a lot.
Re:Why I Don't Like Golang (2016)
by stcredzero on Wednesday June 12, 2019 @05:42PM
(#20169640)
A new car chassis in development might well get driven around with out a body and windshield attached, slowly around a test track.
Re:Why I Don't Like Golang (2016)
by staticassertion on Wednesday June 12, 2019 @05:37PM
(#20169593)
Unused imports are something I have all over my codebase before I get it to production. It's not worth dealing with in my development loop, and it would just be an annoying distraction
Re:Why I Don't Like Golang (2016)
by solarkraft on Wednesday June 12, 2019 @05:35PM
(#20169580)
Does it? In my explorations I had to add bogus operations to variables and imports so the compiler wouldn't explode on me while commenting stuff out.