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Re:Doom 3 in WebAssembly by Gab_CV on Thursday January 03, 2019 @04:32PM (#18819487)
Well, the end idea is to have sandboxed native speed applications, immediately available without any installation.

The issue of "loading" needs to be tackled on. In that very specific case, it is just that the program was not designed for streaming of asset data. This is a technological demonstration of possibilities of running native apps in a browser. But lot of work are remaining to do.

Re:Doom 3 in WebAssembly by jhuni on Thursday January 03, 2019 @08:22PM (#18821175)
Installation is the point, you don't want to run a game only once.