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Re:Designing 2D graphics in the Japanese industry
by CathyWest on Friday November 16, 2018 @09:42AM
(#18469033)
They must have reasoned that entering them in octal or binary means more digits which means more space.
Re:Designing 2D graphics in the Japanese industry
by boomlinde on Friday November 16, 2018 @11:05AM
(#18469566)
The encoding used to represent the data while keying it in or burning it would have made no difference in terms of ROM space, so there's a fair point to be made somewhere underneath the "Wat". Whether your write an hexadecimal or binary number to key in a byte, in the end it's still just a byte in the ROM.
Re:Designing 2D graphics in the Japanese industry
by dkersten on Friday November 16, 2018 @02:57PM
(#18471509)
I assume the message you’re replying to was a joke...
But, while the original comment got flagged, there is a legitimate question behind the “wat” because its not at all unclear what they were referring to here, for the reasons you state.