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Re:Minecraft Set to Launch Its Own Currency by hatsunearu on Monday April 10, 2017 @12:12PM (#14079732)
Steam already had a history of problematic mod behavior--people posting copyrighted material, stolen mods, etc. Allowing for mod sales made it from a nuisance to actual IP theft/stolen revenue.

I suspect the exact same for this minecraft store, unless MS actually starts whooping ass for IP theft.

edit: oh yeah, the steam revenue sharing model was a hilarious joke, IIRC.

Re:Minecraft Set to Launch Its Own Currency by palunon on Tuesday April 11, 2017 @08:18AM (#14086966)
>I suspect the exact same for this minecraft store, unless MS actually starts whooping ass for IP theft.

Seems like they are only allowing accredited (by them) companies to use it, so they should have less problems...

Re:Minecraft Set to Launch Its Own Currency by strictnein on Monday April 10, 2017 @01:18PM (#14080567)
If you want to see IP theft and stolen mods on a grand scale, check out Roblox. Complete with micro-transactions on a grand scale as well.